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Showing posts with label refraction of light. Show all posts
Showing posts with label refraction of light. Show all posts

Thursday, August 22, 2024

An another example of CE under-cloud-wall light phenomenon | Concave earth

 

Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12

Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12

Evening cloud are symmetrically similar to morning ones. Both are implied from a cloud wall mechanism. I explained it more on my Python script, see my blogs. Series of my photo in the ***4Concavity**** series. In this type of „dramatic skies” the most dramatic remains that masses still beLIEve in Copernic's «rotating» ball and big bang universe / = G-d Faraway „approach” system - I tested even IOR layers, added even the cosmic (— rather .... COMIC?!) vacuum emptiness tochu wa wochu etc. – in Blender, and what about laws of mechanics, friction (see sims!), sky „Parhelias”  ? I've FAITH: God is NEAR, NOT IN THE VERY DEEP COSMOS!! You can't even do proper simulation of Parhelias cause it is all SPIRITUAL–LINKED! 

*Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12*


#heavens #skies #album #shots #photocollection #photos #scenery #relaxing #concaveearth #refraction_of_light #skylights #sunlight #beautiful #photography #nature #clouds #highlights #gradient #vlog #dramaticsky 

#bending #physics #concavity 

Friday, May 5, 2023

Metamaterial Refraction: the 4 vs -4, light transmission through scene Bowl object (+scene details) – important 2 comprehend Concave Earth #SC #Physics

Plus and minus - don't waste f... emotions

In nature strongly below circa 100 km altitude it is blue/yellow – read on proper pages how it is called|
|Analogy of sky layering firmament metamaterial – that is material with negative optical refraction index characteristics (nature) (on the RIGHT pic. on starting/cover part). It doesn't matter strict production technology – goys you're terribly DEVIATED – more important rather is what crap US pastors silenced by not speaking all this. JEWSUS I HAVE FAITH IN, WAS CLEVER JEW, NOT ANY STUPID ROMAN HYBRID AS SOME BELIEVE — AS SOME OF YOU ARE CONSTANTLY PERPETUALLY LYING PIGS TO EUROPE & UKRAINE!!!!!! YOU RUSSIAN AGENTS DE FACTO!!!!! YOU AMERICA SMALL CHEAP SATANISTS

For values of IOR>0 (a normal common situation):

Standard instance– positive index of light refraction.

And the complementary one, negative (IOR parameter <0) light refraction index Blender rendering

How the negative index of refraction materials behave, in presence of light? You have simple answer here. No equations when Blender suffices. But with Blender Nation software and my page, you should even learn the basic equations.

How it is made?


 Standard refraction values must not be less than 0.


Simple solution was one, to



add (& link)


 Constant Value node along the common used volumetric



 LuxCore node elements.

Parameter important for Blender Volumetric Material setting. You have to hack... the free software! As neg. values 'd be beyond imagination... not good, the knowledge state when it relates to a crap american life...



Works also in LuxCore version 



2.2 (as Blender plugin - long experiences of 



instability but now slightly better experiences).