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Showing posts with label red shift. Show all posts
Showing posts with label red shift. Show all posts

Thursday, August 22, 2024

An another example of CE under-cloud-wall light phenomenon | Concave earth

 

Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12

Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12

Evening cloud are symmetrically similar to morning ones. Both are implied from a cloud wall mechanism. I explained it more on my Python script, see my blogs. Series of my photo in the ***4Concavity**** series. In this type of „dramatic skies” the most dramatic remains that masses still beLIEve in Copernic's «rotating» ball and big bang universe / = G-d Faraway „approach” system - I tested even IOR layers, added even the cosmic (— rather .... COMIC?!) vacuum emptiness tochu wa wochu etc. – in Blender, and what about laws of mechanics, friction (see sims!), sky „Parhelias”  ? I've FAITH: God is NEAR, NOT IN THE VERY DEEP COSMOS!! You can't even do proper simulation of Parhelias cause it is all SPIRITUAL–LINKED! 

*Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12*


#heavens #skies #album #shots #photocollection #photos #scenery #relaxing #concaveearth #refraction_of_light #skylights #sunlight #beautiful #photography #nature #clouds #highlights #gradient #vlog #dramaticsky 

#bending #physics #concavity 

Sunday, July 21, 2024

Cloud TUNING:VolNodes+Mesh Map-SCALES@GLOSSY=Cloud•Mesh*sets*BETTER|LuxCore#Concavity#Sky#Underlight

Initial Particle System finally removed!!

Render parameters review »enhanced.
(Don't be anancastical! Not needing denoiser actually[... ]. It's model, not even photography (this time, of course). If you need something fully real, then only solution is cloud observation.)
•fully procedural effect —after removing Particle System.
TAGS------------------------------------
•Very IMPORTANT: Blender Clouds Texture - Classic ARE OK!!
 Contrast=10 in node tree values.
•Scattering Scale=13, unusually (?) also.
(NOTE: For the main blog, click Wordpress version. It is a working, helper blog rather).
#theory #luxcore #luxcorerender #physics #procedural #clouds #redshift #underlight #skycentrism #contrast #dramatic #skies #comparison #blender #blendernation #intuition #imagination #3D #course #handbook #ebook #specialized #tutorial #sc #interesting #science #sky #cloudscape #pixelization #unbiased #rendering #workflow  #joyscrolling  #evening   #dusk #sunrise #sunset #artists #art #computerart #nodes #editor #special #spirituality #

Sunday, March 19, 2023

Modern Cycles VS Good Old LuxCore Render|#underlight #highlight #clouds ...

Proc. Clouds in LuxCore, „Lux” MAIN PARAMS: Tile path sampler, Multipass ON, AA Samples 10, Light Stategy Log Power ≈ approx. one hour duration, ONLY 1[CPU]/Core. Crucial scene elements: 1-Additional white Lamp, 2×Red spot lights, 1 Displace modifier / Cloud Texture (Strength 0.4), ONLY SEVERAL Nodes amount in NodeTree view, Bgnd Flat & Blue - Gain 0.1. – Especially fine, combined with Py scripts to stabilize (totally prevent Blender crashing!!) process by rerunning Blender process /and/ exporting Lux scene to further opening it in LuxCore Render Standalone program – phase of actual rendering. •On Video card: Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud renders LIGHTS/cols by „new” line — I don't rely on Cycles. Even not waiting when it will be rebuild (false hope). Rather on Internal, also known as BI. Removed renderer was/is OK to such usages, also. NOT „legacy”. I prefer these than waiting, waiting, waiting... maybe, maybe, maybee... they repair it... . Why I have to replace PC motherboard? Quad/+ Core CPU is expensive. I'm NOT addicted to so-called games, nor stupid & evil pokemons of WTF chaos. China „perspectives” don't interesting me so much. CMR was of „„course”” (NOT CURSE!!!) good, but games essentially are monkeying reality THUS unneeded. There are some exceptions, in some measures/extents – to this general rule. Good graphics can't replace the REALITY, &BIBLE-»TANAKH. #heavens #heavensecrets #heavensdoor #cycles #luxcore #render #tile #volumetric #cloud #duration #time #lenghty #process #blender3D #stunning #fast #Skycentrism #evening #morning #procedural #volume #displace #modifier #rays #sunbeam #sunlight #details #best #ok #ranking #rendering #techniques #redshift #timeconsuming #slow #comparison #choosing #realistic #accurate #cloudscape #tips #review #study #goodold #sky #abovehead #simulation #dramaticskies #nodes #nodetree #panel #settings #quick #verygood #perfect #choice #timewaster #huge #sungoesdown #sunset #scenery #parameters #BAARETZ