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Showing posts with label 3D modelling. Show all posts
Showing posts with label 3D modelling. Show all posts

Thursday, June 22, 2023

Testing Sunrays model 4Skycentrism English Edition [PART #1] in #LuxCore Render soft, Objs Setup & Render #SC

The matrix is ... very ... inverse ...?

•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! . •BIBLICAL STUDY – VERSES (Firmament from sci persp pointed by Karman's Line circa 100 km above sea level) 4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . •On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology. •Other questions –» other videos. Special playlist.

Rework = translation

•Translated „edition”, but extended a bit. •Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!! •Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet. •Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation. • — as it's perceived and as it's in idealized Blender 3D geometric form.

– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.

This CAN BE type of thought experiment.
TAGS #sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders

Saturday, July 2, 2022

◉◆Celestial starfield sphere idealized model inside the STILL & Biblical...



◉Examination of possible star trajectory appearance with Concave 
◉Perspective view from outside of internal CE-SC sphere of stars (planets not marked). Screen dump, Blender [free software!] v2.79/GLX animation. I made similar but simpler some longer time ago ❟
◉I show that motion circles of star points relates intensively with moving of point of view (I think also with the inversion transformation of XYZ „interplanetary” space coordinates) ❟
◉Partially theoretical (see idealization of theoretical model in good encyclopedia), I omitted the more „complicated” stuff with light propagation paths, when light (sunlight etc., I mean optics INSIDE CE cosmos) bends with combination of inversion equations of cosmic space plus glassy firmament optical refraction (object image 's shape changing through material, ... lensing of light, lake water deforming etc. ....) w/ color shift (as with sun & moon, especially clouds red–orange highlight on daytime border) –– but inversion mathematics geometry makes 95% of job❟
◉Ball shape of stars/galaxies is a LAYER of cellular universe, as Holy Bible states (see my blogs). The cosmos stuff is packed IN the Earth's crust, space transformation is present.
*****TODO:: ◉Another video (to make more complete image) will contain appearance from the viewpoint of the copernic 's model.
#firmament #modelling #3dgraphics #stars #concaveearth #starlight #cosmos #spheres #physics #study #indepthanalysis #blender #glx #rendering #lightpath #computergraphicsvideos #anotherdimension #geography #earthscience #project #visualization #skycentrism