YAHwism, Niebocentryzm (wklęsła Ziemia – Concave Earth), #Skycentrism, BLENDER & LuxCore Render, *physical* absurd of #Copernican Revolution explained, the inside Earth / geocosmos, basics of spirituality, #Jewishness (JeWsus, Holy Spirit Shikainyah, protestant÷catholic critic), computer programming, Python scripts, C++, astrophotography, science, physics, web aggregation, computer graphics, analysis, fact checking, some politics and economics blogging, skies, moonscape,IT
NC - SC
◇◇◇◇◇ REMARK – THIS IS NOT MY MAIN BLOG ◇◇◇◇◇◇
The Better Blog Version is ON WORDPRESS *****To jest blog pomocniczy. Podstawowy jest tu (link trzeba przekopiować): ****
https://tradycyjnyyahwista.wordpress.com/
STRUKTURA STRONY:•Wordpress blog zasadniczy, NOWOŚĆ: INDEKS A...Z. Bogate menu, galerie, *AKTUALIZACJE*, ŹRÓDŁA! •Blogger to blog pomocniczy – notatki, też komentarz itp. •YT – playlisty (aż z kilkanaście, PL i ENG.), WYCINKI - FRAGMENTY •Rumble – filmiki, filmy i WYCINKI, Dżek •JustPaste – pozostałe materiały i notatki, koment.
(Don't be anancastical! Not needing denoiser actually[... ]. It's model, not even photography (this time, of course). If you need something fully real, then only solution is cloud observation.)
•PART 3: Cosmic vacuum added as scene World volume. Strange distortion of resultant shape (NOT color/chrominance), compared to previous renderings, appeared by this 3-hours (–»mainly unattended) rendering. A contrario // the rest practically identical as on former parts. I DON'T NOTICED „SCIENTISTS” TO CALCULATE THE ABS./EVEN REL. .... IOR OF INTERPLANETARY/COSMIC ON INTERNET. •Sun to copernican earth diameters proportion abstracted. Sun color assumed ... yellow – despite moonlight light-transmission [POLISH–LANGUAGED VID. STILL], I think I change/correct this parameter in future releases. Sun are on left side of spectral scale ONLY at evenings & mornings time–border. This can be abstracted now. I checked it already by some v. cheap GRAY, from the chocolate, filter. Perceived sun was on blue–white spectral range, maybe caused by filter material uncleanness. If we want precise color of objects, we must analyse also general (but at high angles, due to specific red shift that also the sun EVERYDAY has but satanic scientists omit/don't respect) moon color, in order to make comprehensive final findings. NOTE: other stars' refraction/dispersion/shape/colors is ABSOLUTELY different in nature. Sun is exceptionally very „simple” star. PROVES THAT G-D HASHEM YHWH OSEH SHAMAYIM VA ARETZ. Stars in „deep” (AT FIRMAMENT) sky are dancing, changing colors, as biological LIFE FORMS, even SIMPLY ANGELS. Keep it simple.•Ideal vacuum don't exists, but WHAT WTF is unideal? They're lying you.
•RECOMMENDED[NOTE: UNTRANSLATED POLISH]=============================
PHYSICS/[FIZYKA]:1. Pressure Change DoN'T constitute real nature of Wind (Charles' law equation & more) – Zmiana ciśnień NIE kreśli natury wiatru /wzór Charlesa ANI prawo naczyń połączonych https://youtu.be/HJvnWZTiEcs 2. Concave Earth Light Rays Geometry Test –Test modelu promieni słonecznych do skycentrism’u https://youtu.be/R9fvDJ1jdoE 3. Concave Earth Light Rays Geometry Test – Ciąg dalszy testu modelu promieni słonecznych do wklęsłej Ziemi – kąt 45 stopni do podłoża https://youtu.be/h834GFdLAwM •LuxCore Render BiDir / CPU•OpenCL test brought black (empty) rendering (in other words, – no rendering)
#luxcorerender #material #volumetric #vacuum #interplanetary #sun #space #cosmos #concaveearth #paradigm #theory #solarsystem #air #atmosphere #dispersion #effect #nodes #distortion #skycentrism #science#blendernation#cosmic #insidecosmos #inversion#wondersofnature#analysis#spirituality#refractive#index#study#examination#planetearth#scientific#realitytest#globe#layers#air#transmission#bidirectional#project#scene #blender #surface#methodology#model#modelling#simplification#keepitsimple#approach#sunlight#unification#cellular#universe#physics#optics#optical#geometry#geometric#proved#interesting#mysterious#mysteries #truemodeloftheworld
They lie that waste partices, smoke...., even ha ha ha sand.... they search to program you to think this light scattering is „maybe” sand from foreign air masses... . Kitchen ice from fridge as physics minimodel – as reductio «ad absurdum» reasoning minimodel of so-called Rayleigh scattering equation system. The simulation picture joined with EXTERNAL material, http://pymud.net/proj/space/sample.html (WebGL required, new ver of Firefox esp.) HAVEN'T CLOUDS – that is LACK OF FACTOR/COFACTOR – BASED OF ACADEMIC, POPULISTIC, EVEN JESUIT.... LIE. Generally atmospheric refraction form is bluff. Complicated equations tend to make fear, NOT to clear things – EVEN ! IN ERA OF SUPERCOMPUTERS, MAINFRAME ADV. MACHINES. This and that (flat earth) theories are made in order to to try to throw God. Light bending also was „created” in the same black, evil (as holes are black... it is NOT accident I think... this puzzle joins mutually in 1 thing!). Details on material.
–––SET OF LINKS, TO START YOUR OWN RESEARCH:–––––
•https://emtoolbox.nist.gov/Wavelength/Documentation.asp
•https://en.wikipedia.org/wiki/Refractive_index
•4begginers: LSC Concave Earth channel
•Rayleigh „simulation” is from http://pymud.net/proj/space/sample.html
•Ciddor air IOR range: •https://emtoolbox.nist.gov/Wavelength/Documentation.asp
•https://godotforums.org/d/23480-dynamic-rayleigh-mie-sky-with-volumetric-clouds-sky-shader
•https://en.wikipedia.org/wiki/Rayleigh_scattering
•https://en.wikipedia.org/wiki/Dipole#Dipole_radiation
• https://emtoolbox.nist.gov/Wavelength/Documentation.asp•https://en.wikipedia.org/wiki/Refractive_indexTAGS#rayleigh #refrigerator #rayleigh #air #physics #concaveearth #cellearth #colorful #refraction #dispersion #sunlight #mechanism #difficult #gradient #ice #science#discovery#truth#faith#deception#conspiracy#optics#rendering#earth#equation#preface#academic#debunked#particles#molecules#h2o#o2#oxygen#air#phenomenon#vapor#atmosphere
Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC...•Some „red shift” but physics turns to be wholefully different
•software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised)•render TIMES: several minutes / 1 parameter set•idea: copernicanism, (& even flat & crater Earth) debunked•glass material, reflections set 0 (...)
•Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular)•Concave Earth, examined by Szczytyński & others — Good, !!KI TOV •Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK:https://justpaste.it/6iz2d•CO2 doesn't matter•keep it simple, NASA & other ungodly institutions
•SRC. TABLE of air refraction indexes, related to temperature parameter etc.:https://emtoolbox.nist.gov/Wavelength/Documentation.asp
•Script:import mathutilsfrom mathutils import *import bpyearthsize=6.371 #Mm=k*kilometersalayersize=0.1 #Karman's linecurlayersize=earthsize+alayersizeCNT=20IOR_MIN=1.000271800IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor)DISPERSION=0.00354ch_ior=(IOR_MAX-IOR_MIN)/CNTtype="Clear" #"Homogeneous"COLOR_BLACK=Vector((0.0,0.0,0.0))def copyo(src): dst=src.copy() bpy.context.scene.objects.link(dst) return dstdef createInnerHollow(s): s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] ) s.name+="_hollow" return sprev_volt=Nonefor i in range(CNT): s=copyo(bpy.context.scene.objects['convex']) s.name="alayer"+str(i) s.scale=Vector( [curlayersize,curlayersize,curlayersize] ) bpy.context.scene.objects.active = s mat_name="material"+str(i) mat=bpy.data.materials.new(name=mat_name) nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes") nodet.use_fake_user=True nodes=nodet.nodes s.data.materials.append(mat) slot=s.material_slots[-1] slot.material=mat slot.link='DATA' s.active_material_index=len(s.material_slots)-1 output = nodes.new("LuxCoreNodeMatOutput") output.location = 300, 200 output.select = False mat.luxcore.node_tree=nodet glassmat=nodes.new("LuxCoreNodeMatGlass") ior=IOR_MIN-ch_ior*i #new IOR glassmat.inputs["IOR"].default_value=ior ##### Dispersion ####### glassmat.inputs["Dispersion"].default_value=DISPERSION ##Glass mat. reflection glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK nodet.links.new(glassmat.outputs[0], output.inputs[0]) volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes") output2=volt.nodes.new("LuxCoreNodeVolOutput") vol=volt.nodes.new("LuxCoreNodeVol"+type) if prev_volt is not None: p_exterior=nodes.new("LuxCoreNodeTreePointer") p_exterior.node_tree=prev_volt nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"]) vol.inputs[1].default_value=ior volt.links.new(output2.inputs[0],vol.outputs[0]) p=nodes.new("LuxCoreNodeTreePointer") p.node_tree=volt nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"]) #wewnętrzna różnicowa sfera s_hollow=createInnerHollow(copyo(s)) mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN') mod.operation='DIFFERENCE' mod.object=s_hollow s_hollow.hide_render=True curlayersize+=alayersize prev_volt=volt