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Showing posts with label sunbeam. Show all posts
Showing posts with label sunbeam. Show all posts

Tuesday, July 18, 2023

Testing sunrays model 4Skycentrism [PART #2] • 45°DEGREES of beams to the ground level #SC

Perspective test of the sunrays, part 2. A toolbox helpful in order to examine sun distance, when short then common factor/issue of two nonstandard Earth models: flat and CONCAVE (==globe, but from inside side of it...). Currently non-animated, but for me it makes imagination ability necessary to recheck the Earth-Sun distance. Even to the now, I still perceive light paths as with more angular range than it would be implied from simple perspective rules (that is, 'd be w/ Copernican version mixed with laws of modern-classical physical optics). Sun rays range is presented esp. on the internet accessible photos, TOO LARGE to return to the old model (NOR the flat stuff!!). You can search it „too easily”. It is everywhere, but one is needed is mathematical model, to increase own imagination skills. I believe that soul peace is also necessary – photographing sun effects needs to achieve some features of soul=human mind (esp. patience, unlaziness etc.). •[TODO:] Planning adding some Python automation, making animated version, placing code on GitHub (with next link on portal), and much more! #ConcaveEarth #Skycentrism #perspective #optics #3dmodel #blender #luxcore #volumetrics #scattering #sky #sunbeam #sunrays #comparison #fog #thesun #sc #geology #setup #scientific #protractor #physics #metering #toolbox #suite #lightpath #lightphotography

Thursday, June 22, 2023

Testing Sunrays model 4Skycentrism English Edition [PART #1] in #LuxCore Render soft, Objs Setup & Render #SC

The matrix is ... very ... inverse ...?

•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! . •BIBLICAL STUDY – VERSES (Firmament from sci persp pointed by Karman's Line circa 100 km above sea level) 4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . •On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology. •Other questions –» other videos. Special playlist.

Rework = translation

•Translated „edition”, but extended a bit. •Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!! •Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet. •Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation. • — as it's perceived and as it's in idealized Blender 3D geometric form.

– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.

This CAN BE type of thought experiment.
TAGS #sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders

Sunday, March 19, 2023

Modern Cycles VS Good Old LuxCore Render|#underlight #highlight #clouds ...

Proc. Clouds in LuxCore, „Lux” MAIN PARAMS: Tile path sampler, Multipass ON, AA Samples 10, Light Stategy Log Power ≈ approx. one hour duration, ONLY 1[CPU]/Core. Crucial scene elements: 1-Additional white Lamp, 2×Red spot lights, 1 Displace modifier / Cloud Texture (Strength 0.4), ONLY SEVERAL Nodes amount in NodeTree view, Bgnd Flat & Blue - Gain 0.1. – Especially fine, combined with Py scripts to stabilize (totally prevent Blender crashing!!) process by rerunning Blender process /and/ exporting Lux scene to further opening it in LuxCore Render Standalone program – phase of actual rendering. •On Video card: Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud renders LIGHTS/cols by „new” line — I don't rely on Cycles. Even not waiting when it will be rebuild (false hope). Rather on Internal, also known as BI. Removed renderer was/is OK to such usages, also. NOT „legacy”. I prefer these than waiting, waiting, waiting... maybe, maybe, maybee... they repair it... . Why I have to replace PC motherboard? Quad/+ Core CPU is expensive. I'm NOT addicted to so-called games, nor stupid & evil pokemons of WTF chaos. China „perspectives” don't interesting me so much. CMR was of „„course”” (NOT CURSE!!!) good, but games essentially are monkeying reality THUS unneeded. There are some exceptions, in some measures/extents – to this general rule. Good graphics can't replace the REALITY, &BIBLE-»TANAKH. #heavens #heavensecrets #heavensdoor #cycles #luxcore #render #tile #volumetric #cloud #duration #time #lenghty #process #blender3D #stunning #fast #Skycentrism #evening #morning #procedural #volume #displace #modifier #rays #sunbeam #sunlight #details #best #ok #ranking #rendering #techniques #redshift #timeconsuming #slow #comparison #choosing #realistic #accurate #cloudscape #tips #review #study #goodold #sky #abovehead #simulation #dramaticskies #nodes #nodetree #panel #settings #quick #verygood #perfect #choice #timewaster #huge #sungoesdown #sunset #scenery #parameters #BAARETZ