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Showing posts with label debugging. Show all posts
Showing posts with label debugging. Show all posts

Tuesday, September 29, 2026

„Unlocking” (the) SysRQ REISUB hotkey is overmarketed!! & NVIDIA freezes EVEN when doing NOTHING in the foreground • and it freezes VERY suddenly. (PLUS: about #KWin)

NVIDIA freezes even when taking a some pause... . Linux is such system that is underworked, of course Xorg-bypass vt force-switch was used... •SysRQ's overmarketed!

I know Scroll Lock can be „another” SysRq on „different” keyboards. But the Linux can be different from usability and productivity.
 
•I know it is free/open-ware (mainly) market.
You have Linuxes in corpo-compatible style (CentOS), „one” workstation (Fedora), full-corpo (old Red Hat...), and...?

And what? Still old problems of synchronization, thread locks... But it does is certain way to prove computers are not gods, as some seem to „deep-in” virtual so-called reality, BIG shit of AI processing, robotics areas – NEXT big-shit NLP op.

Yea, computers are as great book library. But Linux users sometimes not growing old stuff... .

They also make new-and-worser instead of fixing errors in the old. Almost as Windows...

Kwin definitely WORSER than compiz & emerald pair. Programmers lazy-working. One from pros maybe is it can detect wrong NVIDIA functioning.
 
(but... monotonic uptime of 3:14:58.300968 is better than system „crashy” suspend after start). 
 
And a fisheye lens effect – the same as astronauts have. All America is a bluff, simply – LIE and waste.

Linux centered at effects – why this metacity-or-clone, when I need long distance from screen to eyes?! To save the oculistic health.

And, BTW, what a nonsense naming the monitor as the panel – yes, control panel for controlling morons.
Kwin supports this idea – theme editing IMO as Wayland screen parameters nano-editing. Yes, the „nano-”, in user experience scale.

Again, if SysRq not-so-hacky, (even certain kernel-mode debugger not ported to x86/new kernels!!!), then why to LIE to PEOPLE, and build false sense of popularity/specific IT glared glory?!

Linuxes arose and decline, still failed at basis – NVIDIA.
Not DRI, DRM or DDX. The base core of everything – the code runtime quality.
Unless, someone uses CLI mode only. But they broke even Blender, some version (+!!!) not working under mere nouveau.
 
Two-computer debugging... we can NOT even set the chvt command. And the MALFORMED Oracle VM/Virtual Box. NONVIRTUAL BUGS.

Dysthopian Linux as banking dysthopia. Lacking at its.. even KERNEL basis!

„Ecosystems”, when the nature not having such bugs! In such extents!
I assumed – Mac also not perfect... perhaps all we have to install manually, with plenty of non-standarized package manages (main system lacking EVEN package manager?!!). Problems with installation, less problems perhaps when daily utilization. If the Mac supports hibernation... I doubt.

Wednesday, May 28, 2025

FireDragon far exceeds BOTH Waterfox and Firefox BY STABILITY÷÷&÷÷quickness („UNCRASHY” element in #Linux), and in the s2disk process better RAM impact.

Maybe not full „Lindows”... still (BUT – I found out now that Qt and Xlib mixing is NOT possible.)

Extracting AppImage was OK, no icu ver. lib errs, nor other libraries problems.

Fast browser FireDragon consolidated with #R language – maybe this has been revolutionary step. And WORKS under Xorg.

I still hate Wayland „smartphonization” of API (irony – when this API is REALLY shit). When you can't port it simply, code a 0.5-code... WHAT THIS USA IS, & WAS?? But browser is OK.

Sunday, March 23, 2025

Memory leak of 882-877 =5MB after hibernation?? Browser was in text-mode only. AND: they USA are so STUPID, **that** possibility under NOUVEAU the same error aroses!!!

They're so IMPOSSIBLY stupid, certainly... they do bad and good simultaneously, shits of hybrids... [ARURT-US!!!]

 •Test circumstances - [EDIT] I omitted copying certain param into „shadow” module subsystem... &... THE PROPER ONE.

„Clear” initcpio: no nvidia, no nouveau & /etc/modprobe.d/nvidia.conf filled-in.
And  NVreg_PreserveVideoMemoryAllocations=1 as copy from boot cmdline:
 

/etc/modprobe.d/nvidia.conf        :

...

 6 options nvidia  NVreg_PreserveVideoMemoryAllocations=1
 7 options nvidia_drm  NVreg_PreserveVideoMemoryAllocations=1
 8 options nvidia_modeset   NVreg_PreserveVideoMemoryAllocations=1
 9 options nvidia_uvm  NVreg_PreserveVideoMemoryAllocations=1
10 

.... 

# Defined in /root/.config/fish/functions/BASH.fish @ line 50
function hibertest
   s2disk -P "shutdown method"="reboot"
end

Standard GLX info program [EDIT — that is, before the 1-param duplication from cmdline...]:

 root@Knoppix /# glxinfo |grep -i "mem"

Gives
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 886 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 882 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# hibertest
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 877 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 877 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 877 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 877 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /# glxinfo |grep -i "mem"
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_multisample_coverage, GLX_NV_robustness_video_memory_purge,
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 1024 MB
    Total available memory: 1024 MB
    Currently available dedicated video memory: 877 MB
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_robustness_video_memory_purge, GL_NV_shader_atomic_counters,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
root@Knoppix /#

Saturday, September 7, 2024

Bad bug of hibernation causes 3 HDD spindowns in a full s2disk cycle -SUDDENLY I found THIS[after I reduced it to 2]

Possible solution for hibernation problem

But why it is not in /proc/... filesystem already??

Documentation abilities of Linuxed USA is still very poor – it frustrates so much. I remember Microsoft MSDN, it was written in good manner, easy to read, find, etc. . But in Linux, some Qt help program does is – but seems to be still in early stage. The sh**it of problem is having to remember next, next – why Windows had XP with good hibernation feature and Linux to this days, on the same BIOS (!!!) spins down HDD three times?

Maybe not BIOS is bad, but OS(es) itself.

Windows XP hiber-OK => Windows 7 regression (with the same BIOS, understand!!!). And now some strange module lines to #define some boolean value?? Hopefully, someone can think libata has 150k of lines — rather NOT.

Compilation furtherly – not believing programming groups – why?

Because („caused [to]”...) they, in my theory at least, have fun of old „technique” of making partial product (0.5-working, in other word aka „halfy”) — in disorder to make fun of repairing, repairing... . The worst feature of America, since „multipersons” don't trusting „original” G-d – they manipulate also Bible, even named it after Babel. If they can't read Hebrew „code”, they MUST have weak programming abilities – it is a general correlation of reality. In exegesis, a good code is helpful also. Letter by letter /literally/ in so-called „prehistoric” (!!!) languages „sin” can mean „China”. Atheists have NO good software philosophy, rather an POV of stupidity. If C++ programmer is „baptist”, then (IMO) he doesn't code in bug-resistant manner. 

You have poor religion, you are poor „informatician”. 

Those groups simply can't. Why they not opening BIOS/UEFI source code – an one example of thesis' evidence. 

...ATA flags?? You made source code (almost?) unreadable by „horkages”, „DMAs” and _do_ 's!!

Why not one „uncloned” procedure, but this nested ...do.... PM's function names and stuff?? Effect of years of laziness, addiction to music (why monopoly of Apple, can't do fusion with portable hardware producers?? You like your shit Babel crap, when stupid immoral can make money almost from nothing (aka fiduciary value in „eco”nomy). Some of this „rule” we see in „real life” of game industry (the most), and fears of incompatibility of Rockbox MP3 player „BIOS”.

Sunday, August 25, 2024

A some clue from grepping?? AND ROXTERM CAN'T COPY HTML FORMAT YOU „VARIOUS CURIOUS”

Error „listing” from Kbuild/make:

/HIBERPATCH/krnl_with_hiber_modifs/linux611/src/linux-6.11-rc3/samples/bpf/xdp_sample.bpf.h: * perf uses -Wstrict-aliasing=3 which makes build fail

Next worst a[s]pect of Linux is you need... the debugger for debugger, AND some de fucto compiler for even a... compiler.

They can't even port Linice to 64-bit 2024 systems. This'd be Linux future direction??!! YOU STUPID TALK ABOUT 128?!!

Thursday, April 27, 2023

LuxCore env BUGS Official L.Compile STATIC tarball ldsym errors as x64 processES+OIIO manual built

 Previously I have symbol linkage errors also. Now fucking make „have not rules”. YOU US doesn't have rules. You are in perpetual way to destruction.

Now, after repeated compilation with operating about Bash build scripts contained when running LinuxCompile process (to orientation, some file list with it screenshoted below, below) :



-BUGGY BUGGY BUGGY… & not so funny

All black truth about .... USA programmers

EVEN NOT 1 ANY UNATTENDED / OK ARCH LIN SCRIPT

•CmakeLists… Bad Boost, process found system Boost not tarball Boost instance, tried:

set(CMAKE_PREFIX_PATH "/run/media/root/Dane/LinuxCompile-master/target-64-sse2/lib/cmake/Boost-1.72.0"   )
•Bash & VTE export LD_LIBRARY_PATH+=/run/media/root/Dane/LinuxCompile-master/target-64-sse2/lib
export PKG_CONFIG_LIBDIR=/run/media/root/Dane/LinuxCompile-master/target-64-sse2/lib/pkgconfig
 Twin vers:
(do not !?? use w/o „export” NOR with the „env” command – who know what errors 

will be… even with this additional „various” env vars)


• OIIO contained in GitHub/downloaded archive
•I don’t know precisely from where suddenly OpenVDB was applied, checking if’ll be
•OpenEXR LINK, iMath etc inconsistency with they …. REMIXPACKAGED IT?! And… Why script(s) doesn’t d-l-d twin OCIO 1.1.1 ver automatically? AUR package (again, errors in logic... how you name it?) also fails to require it !

Inconsistent ADHD NLP of America –»»» from »»»» heavily global satanism there – You treat in fact human as robot !!!!, that you US don’t have energy/time/whatever/-thinking & making NORMAL build script


Multi files I opened:



*How to await from people that OFTEN don’t differentiate between syntax and semantics?

Crappy people needs next std. org. / think tank….

– – „Rationale” of programmer’s behaviour
They [America, I’m not US simply] can’t think in UN„COMPUTERIZED” manner – BUT this is NOT „natural monism” (…that fake…) but stupidity. Mind is NOT machine (prev. vid. @ chan.), kol-goyim

Don’t lie!! Why you can’t

 consolidate (unify) it so far?! 

Because 

you work as you think! Falsely, then you cannot operate 

successfully!!!