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Showing posts with label optics. Show all posts
Showing posts with label optics. Show all posts

Saturday, July 22, 2023

Sunrays angular/directional CHECK 4 the #Skycentrism, mtPaint+Compiz – and Complicated RESULT now ❏COMPARE some former FUNNEL•see footage/[1 PICture] linked for EVEN MOREE!

Findings about light of the proxime sky – absolute basics of light theory for Concave Earthers

Preface to this part

❏Skycentrism – Concave Earth, At the #SC-NC Funnel video (linked below) I showed some wide-angle OF THE #sunrays picture from internet-accessible ones. I found plenty of it, contrary to classical *geocosmology* perspective geometry laws. As experienced in IT – unconventional thinking styles, I enjoy Concave Earth topic also in the PHYSICAL disciplines of color theory, Rayleigh, cosmology (relativity etc. – see at blogs]) but most importantly: the reunified THEOLOGY – findings about HEBREW LANGUAGE AND C/E LINKAGE (hebr. „BA”=INSIDE OF STH.). Broad topic, but you can examine it by certain methods (with some patience and sensitivity). WHY TENDENCY WAS REPEATING & UNNOTICED?? WHAT I MEAN??:: Let's compare how wideangle sunrays are on this one: 

Wideangle Simple light rays set type - convergent at proximity,•there•are•plenty•of•it!!

❏The SC-NC Funnel ☀◎∡ „difraction” /Lejek Wklęsłoziemny „dyfrakcja”– פּנים ארץ
(technical detail for YouTube users... – I don't know currently how to place candy „iconian” link, you can simply copy it and paste (if problems) – I have enough of YouTube, constant change... I don't know why you can't file lawsuit when such companies tend to distract you... when you are in USA contrary to me)
•Lines drawing on the MY OWN photographic (NATURAL!!) picture are drew by the Compiz suite/packet plugin (Linux system, I use Arch Linux), NOT screen recorder NOR mtPaint software itself. Compiz solution is IMO the better one. You can erase it by single hotkey when no longer needed. This operationalization style causes very practical speed in the examining process. No bothering with automatic – HYBRID versions. 
•In the examination, some lines are perceivably „vertical” – circa 90 degs. to the ground level, BUT OTHER – NO, A CONTRARIO •and this subgroup is mutually parallel by elements (its rays).

Whole larger set of rays has its interesting structure

I divide it in the subgroups relative to the angular direction. having some practical experience in photography, and also with computer graphics in 3D dimension softwares (Blender and previously old Real3D older version – but in my history turned to be OK for some period of years)
•Argument of montage would fall, there are programs, even some versions on the Internet to test images for manipulations almost automatically
•I view general phenomenon of sunrays, then it contains level of evidence if this phenomenon is more often (common in nature, at natural, but even town scenery circumstances/locations)

This findings tend to be helpful in the •following areas, but not ltd. to:

#concaveearth #analysis #scientific #skycentrism #sc #fog #scatter #lines #graphicalmethod #science #unusualvideos #unusualmemes #lightphotography #sunrays #sunbeam #test #album #collection #natural #naturalbeauty #cellularuniverse #examination #lightrays #strange #phenomenon #degreesofcomparison #spirituality #meditation

Notes (remarks)

1. Mtpaint soft suffices – when it comes to fast software loading, GIMP is better

2. BUT I AM INTERESTED IN NATURE, NOT „EDITING”/REWORK/MONTAGE/REMIX/MIX/LIE CRAP — I BASE IT ON HOW THIS WORKS IN REAL NATURAL LIFE – WITHOUT „„PHOTOSHOP””, WITHOUT FOTOMONTAGE, AS IT IS STRAIGHT IN NATURE ETC. — THAT MEANS I USE MY ORIGINAL FOOTAGE AS NECESSARY BASE OF ALL EXAMINATIONS, FINDINGS,  OF THEORY RESEARCH.

3. I use different services – in order to •Increase views count •to do 2 different ways of material (information)  AGGREGATION •Wordpress is beautiful & practical but Blogger tends to be more searchable by search engines, and faster
— it is very important to me to systematize the information, as in archivist's / museum jobs. WP Service „clone” of this blog is subject to tidyness rule
4. It is possible, maybe, to make artistic content about topic. But I am oriented to the scientific level, not to the popular or science fiction, poetry/music/etc. (in English language, it makes no sense – only polish would need it due to great population differences, more precisely – stupidity and silly the hatred in this country being norm of ... socialization here)

Thursday, June 22, 2023

Testing Sunrays model 4Skycentrism English Edition [PART #1] in #LuxCore Render soft, Objs Setup & Render #SC

The matrix is ... very ... inverse ...?

•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! . •BIBLICAL STUDY – VERSES (Firmament from sci persp pointed by Karman's Line circa 100 km above sea level) 4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . •On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology. •Other questions –» other videos. Special playlist.

Rework = translation

•Translated „edition”, but extended a bit. •Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!! •Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet. •Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation. • — as it's perceived and as it's in idealized Blender 3D geometric form.

– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.

This CAN BE type of thought experiment.
TAGS #sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders

Sunday, January 15, 2023

Added vacuum material – Solar-planet atm. refraction model, v. IOR index...



•PART 3: Cosmic vacuum added as scene World volume. Strange distortion of resultant shape (NOT color/chrominance), compared to previous renderings, appeared by this 3-hours (–»mainly unattended) rendering. A contrario // the rest practically identical as on former parts. I DON'T NOTICED „SCIENTISTS” TO CALCULATE THE ABS./EVEN REL. .... IOR OF INTERPLANETARY/COSMIC ON INTERNET. •Sun to copernican earth diameters proportion abstracted. Sun color assumed ... yellow – despite moonlight light-transmission [POLISH–LANGUAGED VID. STILL], I think I change/correct this parameter in future releases. Sun are on left side of spectral scale ONLY at evenings & mornings time–border. This can be abstracted now. I checked it already by some v. cheap GRAY, from the chocolate, filter. Perceived sun was on blue–white spectral range, maybe caused by filter material uncleanness. If we want precise color of objects, we must analyse also general (but at high angles, due to specific red shift that also the sun EVERYDAY has but satanic scientists omit/don't respect) moon color, in order to make comprehensive final findings. NOTE: other stars' refraction/dispersion/shape/colors is ABSOLUTELY different in nature. Sun is exceptionally very „simple” star. PROVES THAT G-D HASHEM YHWH OSEH SHAMAYIM VA ARETZ. Stars in „deep” (AT FIRMAMENT) sky are dancing, changing colors, as biological LIFE FORMS, even SIMPLY ANGELS. Keep it simple. •Ideal vacuum don't exists, but WHAT WTF is unideal? They're lying you. •RECOMMENDED[NOTE: UNTRANSLATED POLISH]============================= PHYSICS/[FIZYKA]: 1. Pressure Change DoN'T constitute real nature of Wind (Charles' law equation & more) – Zmiana ciśnień NIE kreśli natury wiatru /wzór Charlesa ANI prawo naczyń połączonych https://youtu.be/HJvnWZTiEcs 2. Concave Earth Light Rays Geometry Test –Test modelu promieni słonecznych do skycentrism’u https://youtu.be/R9fvDJ1jdoE 3. Concave Earth Light Rays Geometry Test – Ciąg dalszy testu modelu promieni słonecznych do wklęsłej Ziemi – kąt 45 stopni do podłoża https://youtu.be/h834GFdLAwM •LuxCore Render BiDir / CPU OpenCL test brought black (empty) rendering (in other words, – no rendering) #luxcorerender #material #volumetric #vacuum #interplanetary #sun #space #cosmos #concaveearth #paradigm #theory #solarsystem #air #atmosphere #dispersion #effect #nodes #distortion #skycentrism #science #blendernation #cosmic #insidecosmos #inversion #wondersofnature #analysis #spirituality #refractive #index #study #examination #planetearth #scientific #realitytest #globe #layers #air #transmission #bidirectional #project #scene #blender #surface #methodology #model #modelling #simplification #keepitsimple #approach #sunlight #unification #cellular #universe #physics #optics #optical #geometry #geometric #proved #interesting #mysterious #mysteries #truemodeloftheworld

Friday, October 21, 2022

Słońce - 4 ujęcia pomocnicze, test zniekształceń | Lens flares sun test – 4× (helper) photos

px2195 @px2195 · Apr 8, 2020 (wersja rozszerzona z dawnego https://justpaste.it/slonce-fotografia)

Geometria tego słońca - jakie wnioski?

Seria 3 zdjęć – ujęć, dla dobrego przybliżenia zjawiska które ogromnie wpływa na rezultat fotografowania – a zatem na ogólnonaukową jakość podejścia do tematu Wklęsłej Ziemi (Niebocentryzm Techniczny).

Ujęcie 1 ↑↑↑↑↑

Ujęcie 2↑↑↑↑


Ujęcie 3↑↑↑
Ujęcie 4↑↑↑

  Ilość (i poziom) zniekształceń – zależy ile elementów (soczewek...) jest w aparacie, czy raczej w jego części aktywnej optycznie w torze światła urządzenia – czyli w obiektywie. Czy w ogóle są natomiast – od natężenia światła, w tym przypadku słonecznego. Dostrzegalna tarcza słoneczna ma tutaj zniekształcenia kształtu, fioletowe plamy, biała poświata jakby kopiująca obiekt. 

»»Więcej informacji na blogach i Yt.

Wednesday, September 7, 2022

With/without atmosphere sunlight MODEL: „planet” Earth air„refraction”-S...




Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC... •Some „red shift” but physics turns to be wholefully different •software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised) •render TIMES: several minutes / 1 parameter set •idea: copernicanism, (& even flat & crater Earth) debunked •glass material, reflections set 0 (...) •Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular) •Concave Earth, examined by Szczytyński & others — Good, !!KI TOV •Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK: https://justpaste.it/6iz2d •CO2 doesn't matter •keep it simple, NASA & other ungodly institutions •SRC. TABLE of air refraction indexes, related to temperature parameter etc.: https://emtoolbox.nist.gov/Wavelength/Documentation.asp •Script: import mathutils from mathutils import * import bpy earthsize=6.371 #Mm=k*kilometers alayersize=0.1 #Karman's line curlayersize=earthsize+alayersize CNT=20 IOR_MIN=1.000271800 IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor) DISPERSION=0.00354 ch_ior=(IOR_MAX-IOR_MIN)/CNT type="Clear" #"Homogeneous" COLOR_BLACK=Vector((0.0,0.0,0.0)) def copyo(src): dst=src.copy() bpy.context.scene.objects.link(dst) return dst def createInnerHollow(s): s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] ) s.name+="_hollow" return s prev_volt=None for i in range(CNT): s=copyo(bpy.context.scene.objects['convex']) s.name="alayer"+str(i) s.scale=Vector( [curlayersize,curlayersize,curlayersize] ) bpy.context.scene.objects.active = s mat_name="material"+str(i) mat=bpy.data.materials.new(name=mat_name) nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes") nodet.use_fake_user=True nodes=nodet.nodes s.data.materials.append(mat) slot=s.material_slots[-1] slot.material=mat slot.link='DATA' s.active_material_index=len(s.material_slots)-1 output = nodes.new("LuxCoreNodeMatOutput") output.location = 300, 200 output.select = False mat.luxcore.node_tree=nodet glassmat=nodes.new("LuxCoreNodeMatGlass") ior=IOR_MIN-ch_ior*i #new IOR glassmat.inputs["IOR"].default_value=ior ##### Dispersion ####### glassmat.inputs["Dispersion"].default_value=DISPERSION ##Glass mat. reflection glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK nodet.links.new(glassmat.outputs[0], output.inputs[0]) volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes") output2=volt.nodes.new("LuxCoreNodeVolOutput") vol=volt.nodes.new("LuxCoreNodeVol"+type) if prev_volt is not None: p_exterior=nodes.new("LuxCoreNodeTreePointer") p_exterior.node_tree=prev_volt nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"]) vol.inputs[1].default_value=ior volt.links.new(output2.inputs[0],vol.outputs[0]) p=nodes.new("LuxCoreNodeTreePointer") p.node_tree=volt nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"]) #wewnętrzna różnicowa sfera s_hollow=createInnerHollow(copyo(s)) mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN') mod.operation='DIFFERENCE' mod.object=s_hollow s_hollow.hide_render=True curlayersize+=alayersize prev_volt=volt