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Showing posts with label point density. Show all posts
Showing posts with label point density. Show all posts

Sunday, April 16, 2023

TURBULENT Cloud #Cycles❚A contrario WHY BLENDER 2.79B INTERNAL SO FAST, ...

Simplicity is a key. Graphic cards ÷÷÷ multiprocessor computers are expensive & causing un-ecological wasting of electrical energy.

Core mechanism applied now was the displace modifiers inter-joined with Point Density node feature (in Cycles nodes editor). It is strange that Cycles packet even can do it. But it is still con of Cycles that it wastes time, when I can use fast, about hour-half, Internal Renderer, among other problems. I don't want to replace graphic card nor motherboard unnecessarily, to the lazy, & LYING corporations. Where is declared by businesses, quantum computer speed? They turned out false. Algorithm matters!! Simplicity is a key. Not the buffoonish.

Why Cycles is so slow at renderings? I think it uses very different methodology::

• Cycles is also noisy, even as American style/culture. Nature of issue is difference between fun (China pokemonism) and true meditation, contemplation. •Maybe, some useful usages of often used Cycles possibilities include satire, theoretically. •USA can't have much possibilities, because of constant factors of badly interpretated occultism. You can't learn ever your own Bible, in other words. Buffonism was always, this reflects EVEN NVIDIA overall development stages. Instead of being in TRUTH, corpoRATions prefer experiments, experiments... constantly, blindly. •No particle systems — option „Object Vertices” of point DENSITY node block enabled •The natural underlight of clouds – simulated here –»» non-Rayleigh scattering »»»»» suits good in Concavity analyzing of #SC Reality •No gradients in nodes – #simplicity matters •TODO: as mesh used as vertices source (-to Point Density) was made in Blender 2.79/older [BUT OK!] Cloud Generator, scripting in Python is imo more difficult. I didn't reviewed algorithm fully yet. •Software used: Bfor Artists 3.3.1 /= based on Blender 3.4.0 Alpha

PLAYLIST

•Rendering in Blender

TAGS

#mixshader #glossy #bsdf #Blender #3dblender #volumetrics #nice #beautiful #delicate #displace #migration #procedural #CloudGen #underlight #skylight #keepitsimple #3dmodelling #blenderartists #redshift #bforartists

Sunday, February 26, 2023

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displa...

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displace modifier/mesh -NOISY&BLUR
The object_cloud_gen.py version with Principled Volume shader node for Blender 3.4'/»Cycles«, meritum is that it is WORSER than „legacy” rendering (actually, I am planning targeting LuxCore, Python applet would be short [in nature], — it is SO EASY to make stunning cloud even without script in the good old Lux (but crashing but I coded simple bash/py helper „hack”...) ... Lux rendering engine – is is beautiful even without point density', turbulence etc. – but recompilation without SSE3+ mnemonics to Blender 3.x.y does is difficult, maintainers, as far as I see, take approach of new, new, new seriously...) Notes: •Particle system used, as point density source •Cycles is noisy, long-lasting TIME WASTER during rendering process – false hope •In simple word, crap! •Irony: Maybe you plan to connect it to quantum computer? Ah... Quantum is relative to observer. Which observer? There is so many... •Additionally, Eevee „new, next, blah blah the baal idolatry cult” can't render this scene ----Playlist: „Rendering in Blender”---------- Tags: #addon #renderingengine #renderer #cloud #generator #Blender #Cycles #testing #test #comparison #plugin #coding #recoding #pointdensity #pointcloud #particlesystem #volumetric #engine #shader #principled #evaluation #raytracing #biased #raymarching #reprogramming #texture #displace #displacement #modifier #newversion #adaptation

Sunday, February 19, 2023

Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud render...


Sorry if too much conspiracy theory.

•They destroyed it to some crappy China philosophies •Words „Clear” and „Color” have short „Kabbalistic” „mutual” distance. I don't like to be more „scientific” than there is need. Blender, EVEN WHEN OPEN SOURCE & FREEWARE / royality free – are example of more „popular” relations. In such differences, they are deceiving you (constantly).| Ah... maybe level in some cloud generator, •Cycles is slower despite visible change... in even even higher 3x •Common factors of approaches: Spots are 2 – one is blue because I experienced this is OK, second is RED – as naturally normal cloud highlight… •Cloud Gen Python plugin used, in B. •options panel? Colors of Cycles are undelicate, «BIASED» DESPITE THE DISPERSION NOT „APPLICABLE” ! HERE, I hesitate strongly if anything outside context of Internal can change this – cloud coloring by spot's rays (Common factors across approaches: 2 scene lights emitters – one're blue because I experienced this is OK – some particular & erratically made color result error happens when I tried changing in on the nodes ... In summary, I experienced HIGH INCONSISTENCIES OF CYCLES OR maybe EVEN .... LUX... in the so-called new series Cycles „solutions” are very bad. To me, it is made deliberately. They simply want NOT you to be more as animals, as method of boiling the frog – slowly, in disorder to you not having any orientation. Or you want it – something „Eevee/Cycles are so fast, w/ instant previews, some incompleteness can happen... is must be fast, it is not meant to render it... «blah» If you need truly unbiased rendering, try LuxCore or Cycles”. Even if monkeys can (I saw @net vid) drive a car (properly), losing good old tradition pros – is always bad & simply, evil. Surface material in „newer” 2.80 (additional note here: what is time... I explained philosophical matters on another video but currently in Polish-only) .... is Transparent BSDF. So, it would not matter if is is Transparent...? •It seems there is need to program Blender personally. Even Lux can use „LEGACY //WTF” clouds in 2.80. But you cannot use it in the same „FREE” software packet with „New” Eevee/CYCLES. •Cycles is selective, color-biased in whatever Blender line. Don't trust freeware too much. TAGS #WTF #Blender #Internals #Internal #renderer #old #legacy #lights #cloudscape #scenery #heavens #sky #volumetric #procedural #clouds #generator #difference #ranking #line #series #clouddensity #BSDF #interchange #pros #cons #comparison #compatibility #issue #uncompatible #emitter #WTF #palette #effects #highlight #underlight #tricks #previous #releases #cumulus #newer #anew #upgrade #removal #versioning #texture #directions #engines #tips #guidelines #biased #coloring #difference #review #analysis #experiences #pointdensity