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Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Monday, August 19, 2024

NVIDIA/Xorg screen (RE)DRAW BUG as a next case from multievidence of (un)corporate RATS: both business and open source „mans”!!

When using Linux ope*RAT*ing system, remember about it overwhelming downsides!

But the worst is HIBERNATION. And shut up stupids forum maniacs!

People don't write about topic THAT GOING INTO s2disk AND (!!!) RETURNING, THE HDD DRIVE SPINS DOWN [the HDD LIFETIME] in summary THREE TIMES, NOT THE ONE AMOUNT NEEDED — a. before saving image b. when power downs (and, again, NOT ACPI!!!!!) c. while resuming!!!! WHAT YOU NOT UNDERSTAND??

— How this is even possible, crappy people!! Errors, bugs at fundamental kernel-mode levels!!!

They have hope that new approach into NVIDIA drivers will make the Xorg/Wayland experience normalized?

When errors last from nouveau times/usage??!! Discovered at KNOPPIX distribution. The screen not whole crashing, but modern Blender repaints often in black. I remember also the mouse problem to this day. *Your* stupidity, you cannot even maintain Linice debugger – I saw 32-bit version (DWORD—compilation problem) now, 2024.
•Even more! Can't check one Rebecca Black OS Wayland operating (- checked by pgrep to surety! -), because screen completely damages (source of naming convention...!!) at startup!

If *you* would stop bad NLP, then you'd have more mind abilities.

Linux is not such revolution. It lacks in graphics, and power management. Simple sleep operation (to RAM) sometimes crashes whole system. Some fear can arise when VT-switch, still. Some people like standard Linux VT, and you crap do regress Blender (both in BI and memory consumption/loading times by main program file size), VTs (some a'la VT remake layers when you cannot even in.... QUICK simple words explain usage of fbsplash), IF YOU CANNOT MAKE SOMETHING REPAIRED THEN YOU CREATE REGRESSION MAYBE DELIBERATELY!?? Does KWin/Wayfire support ALL compiz options (as ccsm) or NOT?!!

*You* must stand in truth!! Fake mans == apes!

You programmers/testers/bug reporters & forums „staff” are •lazy, •news-oriented, •stupid/ADHD•unlogical – WHY s2disk informs me about page poisoning, when I am sure that my RAM are OK!!! && And why you cannot make comprehenvive manpage about differentating basic concepts: KMS, framebuffer, ...x...dga, DRM!!!

Basic programming layer is making key concepts simple & logical – not jumping with manpage, info, wiki, forum.

Linux OS lacks documentation ability – its structure is very confusing (in comparison with M$' MSDN Library / aka MSDN Collection). Kernel code comments are non-encyclopedical, non-scientific (w/o making big difference in sys-freeze, disk-freeze, suspend and hibernation). Yea, particular KDE program makes help pages user experience a bit better. But it is NOT what we need. But again, very strange that variety of naming conventions and DE amount harden the ability to quickness – productiveness. As Babel thing, once again.

Friday, April 19, 2024

Glossy Shader makes Evening Clouds Even Finer — in LuxCore Render. Subtle Red Underlight 4Skycentrism, (as sunlight **endpoint** at **below** side)

(For the main blog service, go click a Wordpress version. This is a helper-blog ONLY, not meant to replace the main portal)


Delicate result pattern is a key to rendering artistic essence of Concave Earth - related phenomenons. Game of colors is beautiful

 Remember about proper Contrast Node VALUE in LuxCore nodetree! The 10 can be OK very often, according to my experience & intuition.

This is one of key differences from viewpoint (and, standpoint) of some flat Earth narratives. They draw something, but omit practical aspects (such as, meditation, lens shape and light path through FIRMAMENT). Basically, Heavens canNOT have any „lens” — firmament is a prism, not the standard lens!! Maybe something called as sailors - knew „effect” photographed  somewhere at Concave Hollow Cellular Earth or Rumble (don't remember exactly the channel...), BUT the science behind Great Concavity is based rather on some system of empirical things (zooming of photo lens set for example – the «NONLINEAR» leveler equipment zooming view also). Main experience is definitely meditation, interlinked with science. 


Digression: „Sailor's Effect”.

— Variation — description [Polish lang. v. sim. to russian... so far] Around Time location https://youtu.be/ICdojkqEMTo?t=203

And, LuxCore Render is faster, only several hours (even without need of „GPU compute”: OpenCL/CUDA etc. frameworks). Cycles a contrario, wastes several days. OFTEN, and is incompatible & inaccurate generally. Specifically, it HASN'T ANY, ANY dispersion.

°Some tricks in Cycles can't be named optical dispersion effect. The Cycles is bad, simply. I can't recommend even Eevee Next, if to want 100% satisfying Clouds.
°Rendering in „Lux” or Blender Internal is something very different than „comic” – ness (comic style, all this Grease Pencil, etc.)of „mainline”, „pumpatible” Cycles renderer usages, applications.

—If we treat IT as sci-fi, or some hysteric comic book, we remain ATHEISTS.

Role of Concave Earth studies ALWAYS must be that — G-d is ONE, BUT Philosophically Personalistic & specifically Proxime. All narration, not matter which: „humanistic” approach, or „scientific” — go in one direction: Replacing Old Copernican „agnostic” with more ultimate means of rationalization (some real science).

•Thus, computer graphics, generally IT, CAN bring to the goodness. Computers are not as bad as some conspiracy theorists can speak.

•Computers are NOT „geeky”, „such hazardous, unsecure” beast. ONLY (im)morality can turn it into. NOT the computer science in itself. Everything depends on morality of the user. IoT (Internet Of Things) can be dual, as everything else in life. Choose good, not bad. & Keep It Simple.

Not next chaos theory – I viewed not one digital camera zooming experiment. If You have for example, adult ADHD, maybe you should wait to the change in your personality, first — sorry, but advanced physics if for serious people.

Monday, December 25, 2023

INTERCOSMOS: Transconcretization of theoretical model - for a more redacted texts & imgs, SEE THE WORDPRESS BLOG VERSION

 

Sky light helper model - Green lack if essential for showing disadvantages of Rayleigh and skipping to Concave Earth INTERCOSMOS

Transconcretization of theoretical model

To jest „idealizacja” (czyli transkonkretyzacja modelu teoretycznego), i do tego rendering zajmuje dużo czasu. Powinna być zrobiona kompletna „tęcza” spektrum, ale trzeba coś zmienić jeszcze w projekcie. Kolory i tak, by pokazać o co chodzi w „koperniku”

The mini-model of highly repeating air events...

This is scientific idealization, (transconcretization of theoretical model), ...rendering takes a lot of time. There is need to make complete spectral „rainbow” on the clouds, but change in project is a „TODO”. Colors are symptoms enough simpleto descripe, in order to show what is going on with „copernic”.

are unnatural,
/są nienaturalne,

co obrazuje system nauki (czyli kłamstwa przemysłu hybrydowego populum naukowego akademonicznego – „aka” oznacza pseudonim...), jego wady w Obliczu Chwały Ducha Natury i wklęsłej komórkowej Ziemi ABBA.

that depicts science system (falsehood of hybrid populum akademonic industry), its defects in the presence of Holy Spirit Glory – Holy Ghost pervadion in the nature and concave cell Earth created by ABBA Elohim.

Boorishness of scientsm /

Chamstwo scjentyzmu, chłam kłamstwa

chłam według słownika pot. coś bezwartościowego

(untranslattable)

Obiekt „Prism” z listy po prawej – główna fizyka blefu...

Object named „Prism” from list on right – main physics of the bluff....

kopernikańskiej obracającej się rzekomo wypukłej Ziemi z tandetną, jak u takich, optyką.

copernican allegedly rotating concave Earth with rubbish, as in these scientists, optics.

„Lens” to dodatkowo soczewka rozpraszająca (dispersing), (kłamstwo okazuje się duże!! Falsehood is huge)

Zaznaczona „Lens”: IOR 2, a jej współczynnik dyspersji Cauchy’ego 0 (=nic)

Selected „Lens” params : IOR 2, and its dyspersive Cauchy’s coefficient 0 (=nothing)

3D program view of atmospheric & cloud optical colors/dispersion simplification model

Parametry pryzmatu „Prism”: IOR 2, współczynnik (coefficient) dyspersji Cauchy’ego 0.013

Kompletne „odwrócenie” schematu widma – poprzez ucięcie zielonego.

Total „inversion” of spectrum scheme – by green color „cutting”.

Zielony (green) jest kolorem, który stanowi kluczową różnicę pomiędzy modelem pryzmatycznym (z akademickiego) a tym, który wynika z fotografii.

This green color makes key difference between academic–based prismatic model and model that is implied by/from photo pictures.

Differentiating factor color is shown in the table. The green color. Photo to compare models is contained by previous entry of blog (and also on youtube film).

All this discoveries on mainstream... they have „possibilities” but almost never – really occuring

Too advanced, multinumerical approach has origin only in overplacing the statistics above, and, instead the logic – „Javanic” system of Aristotle, but rather its dysfunctional FICTION: world need simple approach, not the next stadium of studios

Greek thought is particularly, legacy here

– you need syntesis, rather than next analysis. 

Concave Earth studies fills this hole, linking multidisciplinary studies into ONE system.

Wednesday, November 8, 2023

Celestial Expanse In a Nutshell... Rotating Glass Sky (2) [OpenGL Viewport Eevee] (NOTE: that is, partly, - Gel, metamaterial, etc.) – 2: X-Ray Fine-Tuned *in Blender Viewport* |#skycentrism #sc

(For the main blog service, go click a Wordpress version)


Important NOTE: •Tricky: Eevee render (F12) is ... not the same thing/engine - as Open GL Render, even in later Blender / Bfor Artists version.

About Skycentrism model used here

Geocosmos/CE/Skycentrism... is the beautiful, inverted version of universe (see langw.de), on this video has been presented an important layer of it [on circa 100 km distance above sea level, according to one of theory's variant] element of Concave Earth planet / solar system, the Half-Transparent (this explains day-night 24h cycle a bit, but there's also light transform, similar a bit to Einstein 's theory) Internal Sphere containing rotating stars (even the specific mechanism is not so important - but SPIRITUALITY)
•Biosphere as green bgnd. - rather abstracted in this specific video
#blender   #bforartists #concaveearth #relativity #cosmos #nutshell #geocosmos #unification #blender3d #stars #milkyway #eevee #transparency #luminaries #cellular #universe #shading 

Saturday, November 4, 2023

1) I repaired it, but... LuxCore DLL-hell at compiling - it's NOT as straight / bug-free as it can seem – long process but now OK | 2) SSE2 instruction set is enough speed for most of graphics processing - WHY?

A LuxCore Render Linux compilation – long, problematic process with a dll-hell

Repeating bugs in the process of LuxCore Render compilation, when I compiled it for approx. month of time. I mean both bugs originating from LuxCore compilation environment at the (too?) proud author(s) -site, AND the difficulty operating CMake – when there's even alternatives, and all this bisons, meson, ninja, autoconf..... and last, but not the least – QMake – I feel nervous looking at that. Much problem in Linux world was building of compiz-git package – AFTER much TIME you are being familar with the clang C++/C compiler compilation process. And a compiz dependency, the protobuf library of Google – turned to be copied to /usr/local/... or its subdir.

Similar strategy needs to be done when dealing with some other apps that depend on ICU-xx internalization library,

First, most important question - where is a point that Linux system (concretely, Arch Linux) goes?

Contantly changing of the most basic system elements – even Debian users aren't glad when they are forced to using old package versions – I tried evento „run” non-functioning App Image.

I made convenience script that replaces the ENV. to „LD.” it to old, previoulsly-copied version of ICU lib. Then I could run some programs OK, with gmrun application „activator”/runner possibilities. As in Linux world, things aren't changing so speedily, this way of operating and administering Linux system – in my opinion tends to remain.

When chaotic vision of system growth makes things complicated, and more scalable

I see it, as a repeating pattern, in process of upgrading the system. In my experience some things need to be compiled but other of course can't – I'm not fan of Gentoo user-compiled system solutions. I do compilation when it suits needs – I „omitted” one importand bug by it, so far. AppImage is not usual solution, I don't believe in it – instead of depleting system RAM, I prefer .so object sharing in RAM. And more, I prefer such techniques of optimizing application code.

If we would use Linux apps wisely, the additional CPU power would have less point of EVEN usability of too-multithreading/CPUs in the MB.

I don't need AVX, SSE3 plus, multi-multi, hyper threading – if you can't program algorithms (esp. browser HTML / +the Java runtime) with proper degree of optimization, then you should direct your time meditating on general information technology issues. One example are the criteria of automatization – you fear it, but life shows it will be necessary in future. Similar issue is to be understood when thinking about relation of internet browsers (esp. in matters of WebGL). Way you use a product implicate the calculational complexity in the main-or-GPU processor. If you make a wise applications (for example, not China/Japan pokemon-go animations in Blender –» ), •then CPU/GPU execution is simpler, and even Watts from your power supply are overall more effective (smaller energy consumption, means more $$$s, to write some of advantages).

They think maybe that pikaur helper and all this „chaotic” solves problems. No, w/o proper philosophy, it can't be done.

I rather treated Linux system as modern. How an error! Arch Linux seems to be modern, especially because of ability to complex-repair and „simplicity” of elasticity – DIY compiling things from AUR shapes system user experience into quickly-resolvable as the needs arising. But this Arch Linux typical approach does have its counterpart. Very flexible system is compromised by time spent in actualisation (including its part, compiling software). Things have some huge bugs, and this turns to be a point when disadvantage of Linux approaches. You have bugs in DE, you have bugs in LuxCore Render (disappeared when I linked whole Bfor Artists into KDbg – ONLY THAT SUFFICES! – LuxCore Render NO MORE STALLED the Blender remake, that is, Bfor Artists, suite.

But it can't be done at all times.

I'm a man, not desiring to replace system elements in an unpredictable way. And definitely, not want to await Blender „Modern” ugly pokemons in Blender / Bforartists suite. Why you must repeat China's errors, America?

Think more about philosophy and spirituality – as Robert Monroe said, you are more that your physical body. As intelliogent being, we must care about ourselves, not only this machines, PCs, smartfons (EGL library). We are NOT „pocket humans”. We are more worthy that systems that we are programming, and also, administering.

Things not need to be quicker, quicker, quicker.

OpenCL was somewhat fine, but selective. Why to make such mess in era of multiprocessor motherboards??! If it really be... fine... then, GPU would be in BIOS as another main processor option !!! But is doesn't. You should m e d i t a t e on 3D graphics rendering process, not only „eat” it mentally. That's it.

•As in life. Contemplation matters, but it mustn't be limited to external, peripheral env. Be humans, NOT the monkeys or other animals!!

•Why I don't „believe” 100% in USA when dependent on China hardware... still. Such a big problem... . But bigger problem would be if Americal even turned to [be the]China.... This 'd make the spiral, a cascade of problems – avoiding that starts certainly at clues contained in this article!

Tuesday, July 18, 2023

Testing sunrays model 4Skycentrism [PART #2] • 45°DEGREES of beams to the ground level #SC

Perspective test of the sunrays, part 2. A toolbox helpful in order to examine sun distance, when short then common factor/issue of two nonstandard Earth models: flat and CONCAVE (==globe, but from inside side of it...). Currently non-animated, but for me it makes imagination ability necessary to recheck the Earth-Sun distance. Even to the now, I still perceive light paths as with more angular range than it would be implied from simple perspective rules (that is, 'd be w/ Copernican version mixed with laws of modern-classical physical optics). Sun rays range is presented esp. on the internet accessible photos, TOO LARGE to return to the old model (NOR the flat stuff!!). You can search it „too easily”. It is everywhere, but one is needed is mathematical model, to increase own imagination skills. I believe that soul peace is also necessary – photographing sun effects needs to achieve some features of soul=human mind (esp. patience, unlaziness etc.). •[TODO:] Planning adding some Python automation, making animated version, placing code on GitHub (with next link on portal), and much more! #ConcaveEarth #Skycentrism #perspective #optics #3dmodel #blender #luxcore #volumetrics #scattering #sky #sunbeam #sunrays #comparison #fog #thesun #sc #geology #setup #scientific #protractor #physics #metering #toolbox #suite #lightpath #lightphotography

Sunday, February 26, 2023

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displa...

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displace modifier/mesh -NOISY&BLUR
The object_cloud_gen.py version with Principled Volume shader node for Blender 3.4'/»Cycles«, meritum is that it is WORSER than „legacy” rendering (actually, I am planning targeting LuxCore, Python applet would be short [in nature], — it is SO EASY to make stunning cloud even without script in the good old Lux (but crashing but I coded simple bash/py helper „hack”...) ... Lux rendering engine – is is beautiful even without point density', turbulence etc. – but recompilation without SSE3+ mnemonics to Blender 3.x.y does is difficult, maintainers, as far as I see, take approach of new, new, new seriously...) Notes: •Particle system used, as point density source •Cycles is noisy, long-lasting TIME WASTER during rendering process – false hope •In simple word, crap! •Irony: Maybe you plan to connect it to quantum computer? Ah... Quantum is relative to observer. Which observer? There is so many... •Additionally, Eevee „new, next, blah blah the baal idolatry cult” can't render this scene ----Playlist: „Rendering in Blender”---------- Tags: #addon #renderingengine #renderer #cloud #generator #Blender #Cycles #testing #test #comparison #plugin #coding #recoding #pointdensity #pointcloud #particlesystem #volumetric #engine #shader #principled #evaluation #raytracing #biased #raymarching #reprogramming #texture #displace #displacement #modifier #newversion #adaptation

Thursday, February 2, 2023

2 directions of cloud lighting|Geometry of morning & evening underlight

Now english version. Cosmic cat whiskers' examination (SEE descr. below) – 2 renderings PLUS external photo. Not need to be dispersion–unbiased HERE, — chrominances were abstracted as unnecessary to show appearance of THE shadow-direction function.
–An oblique direction (on the left of 1st slide/cover) is better for the downwards (THE SKYCENTRISM) type of refraction of light –Blender environment used: •Cloud generator „old” plugin, but similar plugin-generated scene DOES IS renderer even by almost-good Blender remake named Bfor, v 3.3.1 (IMPORTANT: Bfor Artists' version don't necessarily equals Blender versions) •Blender Internal renderer, of #Blender 2.79x — but still interesting result • –» without dispersion (I'm interested in light rays directions, rather than colors' optics/source/transmission described on another videos – to be translated... — but remember that all is interjoined really, even if abstraction is usual scientific process) •Python script HERE un–necessary, in other words/to make it strict :: only one „older” (gr...) plugin in 2.79 (I use multiple versions of 3D graphic Blender soft) — I think there is possibility to reprogram generation plugin to greater versions • Cloud generator plugin, that doesn't work in greater versions BUT SCENE CAN BE LOADED IN BFOR ARTISTS & RENDERED Scene purpose is to examine & eye (mind=soul!!!) training in topic of clouds shadows, INTERLINKED TO the SUN-TO-CLOUDS-UNDERLIGHT, cast by light rays FOR testing relation of direction (in this case study 2: oblique dir & horizontal dir) – „std.” refraction excluded. Which is probability, and of WHAT MATH ALGEBRAIC (& COSINE/ETC. !) FUNCTION(S) – of light refraction at low altitudes (clouds are on this alts! – as light destination places). •Additional scene camera amount, on slide #2, to better show the concept •Phenomenon, which model is presented here, occurs at evenings & at mornings as part of more „general” optical circumstances set. COMPARE „„the OFFICIAL”” !! :: they teach that light refracts downwards. But layer of sky at this times is red-colored (colors was abstracted on this material). It is impossible to light it from above. All this explains Concave Earth. BAARETZ concept PASSUK (!!Right To Left RTL reading – in Hebrew as Semitic language) & verse: בראשית
1:22: ויברך אתם אלהים לאמר פרו ורבו ומלאו את המים בימים והעוף ירב בארץ׃
בראשית 1:22: ((Genesis 1:22 , from YLT translation::)) „And God blesseth them, saying, `Be fruitful, and multiply, and fill the waters in the seas, and the fowl let multiply in the earth: .”
•PHOTO LINK:
•In 2 playlists #Needpix #service #photo #comparison #simplicity #below #direction #difficult #analysis #בארץ #clouds @scene #highlight #underlight #concaveearth #study #examination #lightpath #project #Blender #Render #testing #bfor #artists #environment #sky #skycentrism #sunlighttheory #rays #refraction #training #presentation #physics #optical #shadows #dusk #evening #morning #twilight #sunset #border #time #red #orange #gradient #color #oblique #science #model #scientific #helper #intersect #redshift #insidecosmos #rethink #POV #modelling #cellular #universe #whiskers #cosmic #cat

Monday, September 26, 2022

Offic hexgn model of Parhelia=Scam Even Cauchy dispersion were added „Di...


We cannot render Parhelia Central Rhombus Image correctly, with assistance of the scientific bluff

With dispersion coeff. active
-----------------------------
       Cauchy nonzero coefficient value added into LuxCore Node Tree. Do NOT mistake dispersion with refraction!!! 
   Official hexagon #theory „explaining” Parhelia is certainly  w r o n g , and FK-mistakening, erratic. They..., dark, so called „system” („pendrive” masons societes you live beside....  – note i taken it as v. exhaustive comparative etymological word morphology from Szczytyński) – want you immoral, believing that „God in faraway, in next/distance cosmos, and that bubbling cosmos contain of course nonideal vacuum, extreme small pressures, and blackhole beasts” – some mainline cosmophobia of #atheism. (BUT  M O S T  IMPORTANT: YOUR „INTERCONSCIOUS” ALSO!!!) – wanting you NOT to examine it DIY by yourself, only to treat phenomena as very static „snapshot” of reality. I mean not only Cauchy don't matter. If wind blows, even degrees in maths don't matters. Wind can place ice crystals & beautiful, magnificent things –.... in a way that i & you & the ppl don't even imagine. We ALL'RE children of JHWH ...... ––•–– FK ACADEMIC 666 !!!• STOP DOUBTING AS ST. THOMAS • Pastoral multimessianism (by science, by cult of success, by working & money) – is TRASH RUBBISH image of beast (CABAL DICT PROXIMITY: BEST ≈ BEAST). Demon empire wants ... BUT NOT FEAR ... wants NULLINESS=STATIC

VARIOUS FURIOUS CURIOUS


 ORIENTATION (POV). AB GOD JHWH WANTS A, CONTRARIO, DYNAMIC, LIFEFUL, NOT „DISCRETE 1-0 BINARY SYSTEM OF VARIOUS FURIOUS FOURIER MATHS” (aka mathematrix, in which you and i, live). NORMALITY. ««EVEN»» WHEN IT IS PAINFUL. SCIENCE CANNOT „HELP” HUMANITY. AS JESUS TALKED: YES IS YES, NO IS NO. • IN BIBLE, THERE IS CONCAVE EARTH, PARHELIA AS PALACE OF GOD ECHAD . COSMOLOGY IS EVEN WRITTEN INTO VERY LANGUAGE (LASHON ECHAD)
•To understand Heaven, 1st you must not be hypocrite
•If u limit your, my, ppl, ISRAEL God abilities .... by reading (AND ESP. MISTRANSLATING!!!) Most Holy Bible without multi – memorizing it „v. pedantically” & „v. anancastically in personality” – BUT HAPPY – , satan, antichrist is near and, IN THE SAME WAY, by multilanguages (as i explain in this material(s) – maths divisions: discrete maths, continuous maths (sine is continuous function NOT digital anyway), chemistry faraway along chemistry, IT abstracted from KOSHER relations, such politics & charity, KOSHER working, KOSHER everything – in general, analysis, analysis, analysis)
–Arabs and Jews are full of Joy. NOT baptists, NOT evangelists recommending you RATHER SCIENCE THAT FAITH (DOING IT BY REPLACING GOD WITH PSYCHOLOGY – OF COURSE THEY DON'T SAY IT – THEY WANT MONEY, „MONKEYS”)
MAINLINE ILLUSION OF HUMAN „„KNOWLEDGE””: ..... NOT French Revolution NOR masons NOR PARTICULAR INSTITUTIONS makes chaos and stochastic, fractal processes... it is only „damn” demon. THEY WANT HUMAN IN VALUE CENTER (CONVEX EARTH). TO MAKE MAN AS DEMON
•Starting with science, they makes wars, – DIVISION BEGINS WITH SOUL – MIND=KNOWLEDGE (=SCIENCES=THEORETICAL, DE FACTO UNAPPLIED.... BIOLOGY ETC.)
•Nations United in demon.... this is reflection, mirroring, symmetry blah blah blah of how YOU'RE DECEIVED 
–––––SOME-PARAMS–––––
LuxCore•Bidirectional•Blender 2.79b
--YT PLAYLIST--------
4English Skycentrism & Messianic Judaism, Holy Trinity, cosmos

Wednesday, September 7, 2022

With/without atmosphere sunlight MODEL: „planet” Earth air„refraction”-S...




Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC... •Some „red shift” but physics turns to be wholefully different •software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised) •render TIMES: several minutes / 1 parameter set •idea: copernicanism, (& even flat & crater Earth) debunked •glass material, reflections set 0 (...) •Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular) •Concave Earth, examined by Szczytyński & others — Good, !!KI TOV •Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK: https://justpaste.it/6iz2d •CO2 doesn't matter •keep it simple, NASA & other ungodly institutions •SRC. TABLE of air refraction indexes, related to temperature parameter etc.: https://emtoolbox.nist.gov/Wavelength/Documentation.asp •Script: import mathutils from mathutils import * import bpy earthsize=6.371 #Mm=k*kilometers alayersize=0.1 #Karman's line curlayersize=earthsize+alayersize CNT=20 IOR_MIN=1.000271800 IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor) DISPERSION=0.00354 ch_ior=(IOR_MAX-IOR_MIN)/CNT type="Clear" #"Homogeneous" COLOR_BLACK=Vector((0.0,0.0,0.0)) def copyo(src): dst=src.copy() bpy.context.scene.objects.link(dst) return dst def createInnerHollow(s): s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] ) s.name+="_hollow" return s prev_volt=None for i in range(CNT): s=copyo(bpy.context.scene.objects['convex']) s.name="alayer"+str(i) s.scale=Vector( [curlayersize,curlayersize,curlayersize] ) bpy.context.scene.objects.active = s mat_name="material"+str(i) mat=bpy.data.materials.new(name=mat_name) nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes") nodet.use_fake_user=True nodes=nodet.nodes s.data.materials.append(mat) slot=s.material_slots[-1] slot.material=mat slot.link='DATA' s.active_material_index=len(s.material_slots)-1 output = nodes.new("LuxCoreNodeMatOutput") output.location = 300, 200 output.select = False mat.luxcore.node_tree=nodet glassmat=nodes.new("LuxCoreNodeMatGlass") ior=IOR_MIN-ch_ior*i #new IOR glassmat.inputs["IOR"].default_value=ior ##### Dispersion ####### glassmat.inputs["Dispersion"].default_value=DISPERSION ##Glass mat. reflection glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK nodet.links.new(glassmat.outputs[0], output.inputs[0]) volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes") output2=volt.nodes.new("LuxCoreNodeVolOutput") vol=volt.nodes.new("LuxCoreNodeVol"+type) if prev_volt is not None: p_exterior=nodes.new("LuxCoreNodeTreePointer") p_exterior.node_tree=prev_volt nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"]) vol.inputs[1].default_value=ior volt.links.new(output2.inputs[0],vol.outputs[0]) p=nodes.new("LuxCoreNodeTreePointer") p.node_tree=volt nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"]) #wewnętrzna różnicowa sfera s_hollow=createInnerHollow(copyo(s)) mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN') mod.operation='DIFFERENCE' mod.object=s_hollow s_hollow.hide_render=True curlayersize+=alayersize prev_volt=volt

Saturday, July 2, 2022

◉◆Celestial starfield sphere idealized model inside the STILL & Biblical...



◉Examination of possible star trajectory appearance with Concave 
◉Perspective view from outside of internal CE-SC sphere of stars (planets not marked). Screen dump, Blender [free software!] v2.79/GLX animation. I made similar but simpler some longer time ago ❟
◉I show that motion circles of star points relates intensively with moving of point of view (I think also with the inversion transformation of XYZ „interplanetary” space coordinates) ❟
◉Partially theoretical (see idealization of theoretical model in good encyclopedia), I omitted the more „complicated” stuff with light propagation paths, when light (sunlight etc., I mean optics INSIDE CE cosmos) bends with combination of inversion equations of cosmic space plus glassy firmament optical refraction (object image 's shape changing through material, ... lensing of light, lake water deforming etc. ....) w/ color shift (as with sun & moon, especially clouds red–orange highlight on daytime border) –– but inversion mathematics geometry makes 95% of job❟
◉Ball shape of stars/galaxies is a LAYER of cellular universe, as Holy Bible states (see my blogs). The cosmos stuff is packed IN the Earth's crust, space transformation is present.
*****TODO:: ◉Another video (to make more complete image) will contain appearance from the viewpoint of the copernic 's model.
#firmament #modelling #3dgraphics #stars #concaveearth #starlight #cosmos #spheres #physics #study #indepthanalysis #blender #glx #rendering #lightpath #computergraphicsvideos #anotherdimension #geography #earthscience #project #visualization #skycentrism