Subsurface Scattering in LuxCore Render 2.2. Yes, the essence is more worth than words.•On this vid, Without Volumetric Turbulence |BUT| applied Particles/„„global”” Turbulence – turn out to be a bit pretty, but Blender Internal „was” more consistent. BI is more balanced when rendering evening #SC clouds. •max abilities of „Lux”?-•Instance object ‘ve same vol. material as Mesh
(Node Tree & some details on Pg. 3.)
•LuxCore is certainly better than Cycles rendering process, which are used for some „filmic” IMO rather useless stuff, NLP etc. . The destination of approach is here – to make the good, even if partial „Joyscrolling” evident. Life is not fully good. Then I not need to create too complex, pokemonny, generally Cycles demonic stuff/usages. You must learn America to cancel buffonism „faith” and replace it with wiser approaches when there is still time. Science CAN prove HaShem. In the PROPER ver. of Kabbalah, freedom can be possible. Forget to find it in classic approaches (Copernicus, „std.” Protestantism, reincarnations, NWO panic-fearing etc.). Especially, you need to remove Slavic (painful – masochistic Catholic-Russian-Orthodox) endorsement in your soul=mind=spirit. TO FREEDOM, U MUST HAVE NOT NARCISSISM. IT IS NOT OK TO COLONIALIZE & LYING ANOTHER NATIONS CONSTANTLY.
•As a good practice I consider, experienced simplicity. In vain u search it in the „Americanism”.
•Two playlists.
YAHwism, Niebocentryzm (wklęsła Ziemia – Concave Earth), #Skycentrism, BLENDER & LuxCore Render, *physical* absurd of #Copernican Revolution explained, the inside Earth / geocosmos, basics of spirituality, #Jewishness (JeWsus, Holy Spirit Shikainyah, protestant÷catholic critic), computer programming, Python scripts, C++, astrophotography, science, physics, web aggregation, computer graphics, analysis, fact checking, some politics and economics blogging, skies, moonscape,IT
NC - SC
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Showing posts with label unbiased. Show all posts
Showing posts with label unbiased. Show all posts
Friday, March 31, 2023
•W/O VOL-TURB[see DESC] &max abilities of „Lux”?-•Instance object ‘ve sa...
Wednesday, September 7, 2022
With/without atmosphere sunlight MODEL: „planet” Earth air„refraction”-S...
Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC...
•Some „red shift” but physics turns to be wholefully different
•software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised)
•render TIMES: several minutes / 1 parameter set
•idea: copernicanism, (& even flat & crater Earth) debunked
•glass material, reflections set 0 (...)
•Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular)
•Concave Earth, examined by Szczytyński & others — Good, !!KI TOV
•Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK:
https://justpaste.it/6iz2d
•CO2 doesn't matter
•keep it simple, NASA & other ungodly institutions
•SRC. TABLE of air refraction indexes, related to temperature parameter etc.:
https://emtoolbox.nist.gov/Wavelength/Documentation.asp
•Script:
import mathutils
from mathutils import *
import bpy
earthsize=6.371 #Mm=k*kilometers
alayersize=0.1 #Karman's line
curlayersize=earthsize+alayersize
CNT=20
IOR_MIN=1.000271800
IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor)
DISPERSION=0.00354
ch_ior=(IOR_MAX-IOR_MIN)/CNT
type="Clear" #"Homogeneous"
COLOR_BLACK=Vector((0.0,0.0,0.0))
def copyo(src):
dst=src.copy()
bpy.context.scene.objects.link(dst)
return dst
def createInnerHollow(s):
s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] )
s.name+="_hollow"
return s
prev_volt=None
for i in range(CNT):
s=copyo(bpy.context.scene.objects['convex'])
s.name="alayer"+str(i)
s.scale=Vector( [curlayersize,curlayersize,curlayersize] )
bpy.context.scene.objects.active = s
mat_name="material"+str(i)
mat=bpy.data.materials.new(name=mat_name)
nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes")
nodet.use_fake_user=True
nodes=nodet.nodes
s.data.materials.append(mat)
slot=s.material_slots[-1]
slot.material=mat
slot.link='DATA'
s.active_material_index=len(s.material_slots)-1
output = nodes.new("LuxCoreNodeMatOutput")
output.location = 300, 200
output.select = False
mat.luxcore.node_tree=nodet
glassmat=nodes.new("LuxCoreNodeMatGlass")
ior=IOR_MIN-ch_ior*i #new IOR
glassmat.inputs["IOR"].default_value=ior
##### Dispersion #######
glassmat.inputs["Dispersion"].default_value=DISPERSION
##Glass mat. reflection
glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK
nodet.links.new(glassmat.outputs[0], output.inputs[0])
volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes")
output2=volt.nodes.new("LuxCoreNodeVolOutput")
vol=volt.nodes.new("LuxCoreNodeVol"+type)
if prev_volt is not None:
p_exterior=nodes.new("LuxCoreNodeTreePointer")
p_exterior.node_tree=prev_volt
nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"])
vol.inputs[1].default_value=ior
volt.links.new(output2.inputs[0],vol.outputs[0])
p=nodes.new("LuxCoreNodeTreePointer")
p.node_tree=volt
nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"])
#wewnętrzna różnicowa sfera
s_hollow=createInnerHollow(copyo(s))
mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN')
mod.operation='DIFFERENCE'
mod.object=s_hollow
s_hollow.hide_render=True
curlayersize+=alayersize
prev_volt=volt
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