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Showing posts with label LuxCore Render. Show all posts
Showing posts with label LuxCore Render. Show all posts

Sunday, November 1, 2026

•AMD Radeon GPU rendering CRASHES hibernation (s2disk), •CPU rendering so far OK on Arch Linux mainline kernel [solar system, moon eclipse/shadow scene] | #Linux

(Work in progress)

Hibernation while LuxCore Render CPU Rendering – soft reboot s2disk test mode used

•Blu-Ray RW on this mainline kernel also OK
•Not heard redundant HDD spin-down, further tests required
•This scene (moon shadow-and-„planet” system) is certainly compute-power demanding (despite not-complex except I forgot to ensure Earth mesh having „driver” (that is simply, a math equation) of (ellipse) trajectory. With scene simplification in mind, maybe not great need... the eclipse have to have accuracy↓↓↓↓↓:

 Moon eclipse depends on moon trajectory plane – if it is „uniplanar” with the sun plane, eclipses can't be rare

So far mini-theory... let's WAIT & find the contemporary studies, both official and unofficials... . There is so mess, they can't give even simple equation of sine /cosine stuff... the classic one... They use it to mind-blow stupids, while about sin & cos we learn at school & the xscreensaver beautiful is also built around sine/cosine algorithms.

Also, Winamp visualizations (NOW: THE PROJECTM @ Linux) are, almost for sure , 

local/projectm 3.1.12-5
    Music visualizer which uses 3D accelerated iterative image based rendering
local/projectm-pulseaudio 3.1.12-5
    Music visualizer which uses 3D accelerated iterative image based rendering
    (pulseaudio)

Diagonal moon motion (in relation to sun's ellipse's plane)? First, I must find out the nomenclature – and, maybe, search in the books for surety... I thought that moon path style is (the apparent one) as a sun's!

But they can invent „declinations”...

REISU*B* worked

Linux maybe is simple, but demanding. 

Wednesday, July 24, 2024

**Unconsequence** of Linux groups (multi BUGS) at Blender, LibreOffice Writer, *AND* LXQt file manager. IRRITATES. Mouse CURSOR not turning to „wait” shape in even BOTH ones.

I can't understand why, if there is such multiple coders of open source system, YOU CAN'T ORGANIZE SIMPLEST THINGS UP and does make Blender regressions bugs.

It can be very frustrating, I start to understand some sense of Gentoo system (and ABS).

The most frustrating is general philosophy of USA „lab”. You test, test, test – and, often still – have not. Even at code of Blender soft, one is bigger and more regressed than previous version (despite „news”).

Don't need animation lie, when basic rendering has still bugs.

In Bfor Artists /Blender 3.3../3.6... (...WHY mutating such versions' nums? Not a simple 1-1 string copy?? Are we computers or humans!!?? Data, data but WISDOM almost... none...), restarting scene demands gdb „r” relaunch.
•NEW Blender packages demands even more memory (for what?? Python language should be more as Visual Basic — when you start it QUICKLY).
And in Blender, there you make several meshes, lights (even without Par. Sys.), and .....

Still nowadays, BUGS ARE ON BASIS, despite Python revolution

 — FROM PEOPLE'S ADHD MINDS, that fail to comprehend that simplicity, practical aspect is more important than new sketch / grease ..cking new dragon scene.

„Ldsym” errors, as I name one category of OFTEN met Linux general bugs (after system usermode [!!!!] upgrade).

When man is almost certain that .so objs would be OK after new actualization (whole system upgrade), NEW, NEW CRASH. Even still, the ICU internationalization library demands its bash script, to the some strange point!

And.. New kernel??! What the f...k about nouveau, not loading (screen tearing) at newer RebbecaBlackOS ISO (GRUB) — a contrario???

Hybrid, hybrid, hybrid!!!! WHAT stupid hybrid society!!

Yea, Linux is really good at overriding M$ monopoly game.

—But what you need really and certainly does is a philosophy to coding opensource. Not such pokemons, snakes or Ukraine horror monsters that you render actually, stupid.
•LXQt is also, generally very good. Problem lies in.... LYING. So stupid strings that you don't have time... why the ....ing bankers does have time to challenge you??? Slaves colony.... .

As errors arise at installation upgrade, as at the programs runtime details. There must be some simple solution... .

•Some very interesting things I discovered. Gtk Window Decorator and Metacity's theme restores text in static application switcher (Compiz). Blender Bfor Artists with LUXCORE works OK if under gdb debugger (because of speciffic buffer overflow founds its redirection??.
•I don't trust even new Wayland „Xorg replacement”. Qt – OK, but what about GTK apps?

Sunday, July 21, 2024

Cloud TUNING:VolNodes+Mesh Map-SCALES@GLOSSY=Cloud•Mesh*sets*BETTER|LuxCore#Concavity#Sky#Underlight

Initial Particle System finally removed!!

Render parameters review »enhanced.
(Don't be anancastical! Not needing denoiser actually[... ]. It's model, not even photography (this time, of course). If you need something fully real, then only solution is cloud observation.)
•fully procedural effect —after removing Particle System.
TAGS------------------------------------
•Very IMPORTANT: Blender Clouds Texture - Classic ARE OK!!
 Contrast=10 in node tree values.
•Scattering Scale=13, unusually (?) also.
(NOTE: For the main blog, click Wordpress version. It is a working, helper blog rather).
#theory #luxcore #luxcorerender #physics #procedural #clouds #redshift #underlight #skycentrism #contrast #dramatic #skies #comparison #blender #blendernation #intuition #imagination #3D #course #handbook #ebook #specialized #tutorial #sc #interesting #science #sky #cloudscape #pixelization #unbiased #rendering #workflow  #joyscrolling  #evening   #dusk #sunrise #sunset #artists #art #computerart #nodes #editor #special #spirituality #

Friday, April 19, 2024

Glossy Shader makes Evening Clouds Even Finer — in LuxCore Render. Subtle Red Underlight 4Skycentrism, (as sunlight **endpoint** at **below** side)

(For the main blog service, go click a Wordpress version. This is a helper-blog ONLY, not meant to replace the main portal)


Delicate result pattern is a key to rendering artistic essence of Concave Earth - related phenomenons. Game of colors is beautiful

 Remember about proper Contrast Node VALUE in LuxCore nodetree! The 10 can be OK very often, according to my experience & intuition.

This is one of key differences from viewpoint (and, standpoint) of some flat Earth narratives. They draw something, but omit practical aspects (such as, meditation, lens shape and light path through FIRMAMENT). Basically, Heavens canNOT have any „lens” — firmament is a prism, not the standard lens!! Maybe something called as sailors - knew „effect” photographed  somewhere at Concave Hollow Cellular Earth or Rumble (don't remember exactly the channel...), BUT the science behind Great Concavity is based rather on some system of empirical things (zooming of photo lens set for example – the «NONLINEAR» leveler equipment zooming view also). Main experience is definitely meditation, interlinked with science. 


Digression: „Sailor's Effect”.

— Variation — description [Polish lang. v. sim. to russian... so far] Around Time location https://youtu.be/ICdojkqEMTo?t=203

And, LuxCore Render is faster, only several hours (even without need of „GPU compute”: OpenCL/CUDA etc. frameworks). Cycles a contrario, wastes several days. OFTEN, and is incompatible & inaccurate generally. Specifically, it HASN'T ANY, ANY dispersion.

°Some tricks in Cycles can't be named optical dispersion effect. The Cycles is bad, simply. I can't recommend even Eevee Next, if to want 100% satisfying Clouds.
°Rendering in „Lux” or Blender Internal is something very different than „comic” – ness (comic style, all this Grease Pencil, etc.)of „mainline”, „pumpatible” Cycles renderer usages, applications.

—If we treat IT as sci-fi, or some hysteric comic book, we remain ATHEISTS.

Role of Concave Earth studies ALWAYS must be that — G-d is ONE, BUT Philosophically Personalistic & specifically Proxime. All narration, not matter which: „humanistic” approach, or „scientific” — go in one direction: Replacing Old Copernican „agnostic” with more ultimate means of rationalization (some real science).

•Thus, computer graphics, generally IT, CAN bring to the goodness. Computers are not as bad as some conspiracy theorists can speak.

•Computers are NOT „geeky”, „such hazardous, unsecure” beast. ONLY (im)morality can turn it into. NOT the computer science in itself. Everything depends on morality of the user. IoT (Internet Of Things) can be dual, as everything else in life. Choose good, not bad. & Keep It Simple.

Not next chaos theory – I viewed not one digital camera zooming experiment. If You have for example, adult ADHD, maybe you should wait to the change in your personality, first — sorry, but advanced physics if for serious people.

Saturday, April 6, 2024

Dramatic Skies: Optical Dispersion *Reflected* UNDER the REDSHIFTED Skycentrism’s Cloud | WITH SOME «SEQUEL—PREFACE»

 Dramatic Skies Cloud v2 – BAEREV & BABOQER

! NOTE/Remeber: It is NOT the main blog/service, the helper version ONLY. For main service, go to Wordpress version – contains slide gallery, Python and C++ programs, & much more. A handy tool for all „conspiracy theorists” to learn how to concentrate on good more than on the evil.

Optical BUT REAL

So far black BGND IMO is OK. The plans contains making it blue, rendering INSIDE Concave Earth – in more more explicit manner, duplicating into some (maybe faster-loading) gallery.

Why I don’t bother with denoiser, for example Open Image Denoise?

The most important aspect is the science behind the Theory, NOT filmic aspect. I think that basic idea is NOT wasting time (nor, money for SSE3+, AVX motherboard instruction set). You could, moreover, use God-created imagination and/or intuition, to „denoise” it for yourself. You have it „from youself”, that is, from God, but stupid U.S. inserted into you all lie, intermixed along general filmic stuff (but, however, Alex Jones is OK!!).


Objective of Service

 is showing, that Science And Religion (Fides Et Ratio) can BE ONE & OK.

— Not visualizing Concave Earth at all possible (and, difficult to mentally operate) ways. Other services operationalize ways of chaos/unknown, ineffective „gods” in the symbolism (symbology?!!). It is important to place Rhombus in better color than some gray, …. „funky” logo — for what „funky style”?!

•» That I found on some Yt. channel, when channel symbol was certainly too bad in order to figure in central „field” of Universe. I, instead, recommend „bionic” approach – join it naturally. Cloud is cloud, pillar is pillar. fire IS fire. Not fields nets, not „cosmic” „vibes” music I’m full of already at multi, even for „happy people” sexy (de facto) portals (NOTABENE – but, „NOWschool” of DJ Scooter is still OK…. in moral — generally — degree).

It hasn’t to be factory class, but the philosophy would be seen.

„Seen” – but NOT stupid China (in Hebrew „sinim”) pokemons. Another, „subobjective” keypoint is to NOT create new editor’s service. You should factually calm youself. Leave stress for worser nations, for example Poland definitely needs it. They can’t climb any higher level without searching multiple so-called „enemies” (with anticultural appoarch, the worser). David Icke was wrong in „protestantism” approach. S-M approach (sado-maso !!!! Or we are saved, or we are condemned... 3rd option doesn't exists!).

If man don’t understand science, only that can happen is stress of so-called „humanism” (making simple: emptiness).

Thursday, February 1, 2024

Saturday, November 4, 2023

1) I repaired it, but... LuxCore DLL-hell at compiling - it's NOT as straight / bug-free as it can seem – long process but now OK | 2) SSE2 instruction set is enough speed for most of graphics processing - WHY?

A LuxCore Render Linux compilation – long, problematic process with a dll-hell

Repeating bugs in the process of LuxCore Render compilation, when I compiled it for approx. month of time. I mean both bugs originating from LuxCore compilation environment at the (too?) proud author(s) -site, AND the difficulty operating CMake – when there's even alternatives, and all this bisons, meson, ninja, autoconf..... and last, but not the least – QMake – I feel nervous looking at that. Much problem in Linux world was building of compiz-git package – AFTER much TIME you are being familar with the clang C++/C compiler compilation process. And a compiz dependency, the protobuf library of Google – turned to be copied to /usr/local/... or its subdir.

Similar strategy needs to be done when dealing with some other apps that depend on ICU-xx internalization library,

First, most important question - where is a point that Linux system (concretely, Arch Linux) goes?

Contantly changing of the most basic system elements – even Debian users aren't glad when they are forced to using old package versions – I tried evento „run” non-functioning App Image.

I made convenience script that replaces the ENV. to „LD.” it to old, previoulsly-copied version of ICU lib. Then I could run some programs OK, with gmrun application „activator”/runner possibilities. As in Linux world, things aren't changing so speedily, this way of operating and administering Linux system – in my opinion tends to remain.

When chaotic vision of system growth makes things complicated, and more scalable

I see it, as a repeating pattern, in process of upgrading the system. In my experience some things need to be compiled but other of course can't – I'm not fan of Gentoo user-compiled system solutions. I do compilation when it suits needs – I „omitted” one importand bug by it, so far. AppImage is not usual solution, I don't believe in it – instead of depleting system RAM, I prefer .so object sharing in RAM. And more, I prefer such techniques of optimizing application code.

If we would use Linux apps wisely, the additional CPU power would have less point of EVEN usability of too-multithreading/CPUs in the MB.

I don't need AVX, SSE3 plus, multi-multi, hyper threading – if you can't program algorithms (esp. browser HTML / +the Java runtime) with proper degree of optimization, then you should direct your time meditating on general information technology issues. One example are the criteria of automatization – you fear it, but life shows it will be necessary in future. Similar issue is to be understood when thinking about relation of internet browsers (esp. in matters of WebGL). Way you use a product implicate the calculational complexity in the main-or-GPU processor. If you make a wise applications (for example, not China/Japan pokemon-go animations in Blender –» ), •then CPU/GPU execution is simpler, and even Watts from your power supply are overall more effective (smaller energy consumption, means more $$$s, to write some of advantages).

They think maybe that pikaur helper and all this „chaotic” solves problems. No, w/o proper philosophy, it can't be done.

I rather treated Linux system as modern. How an error! Arch Linux seems to be modern, especially because of ability to complex-repair and „simplicity” of elasticity – DIY compiling things from AUR shapes system user experience into quickly-resolvable as the needs arising. But this Arch Linux typical approach does have its counterpart. Very flexible system is compromised by time spent in actualisation (including its part, compiling software). Things have some huge bugs, and this turns to be a point when disadvantage of Linux approaches. You have bugs in DE, you have bugs in LuxCore Render (disappeared when I linked whole Bfor Artists into KDbg – ONLY THAT SUFFICES! – LuxCore Render NO MORE STALLED the Blender remake, that is, Bfor Artists, suite.

But it can't be done at all times.

I'm a man, not desiring to replace system elements in an unpredictable way. And definitely, not want to await Blender „Modern” ugly pokemons in Blender / Bforartists suite. Why you must repeat China's errors, America?

Think more about philosophy and spirituality – as Robert Monroe said, you are more that your physical body. As intelliogent being, we must care about ourselves, not only this machines, PCs, smartfons (EGL library). We are NOT „pocket humans”. We are more worthy that systems that we are programming, and also, administering.

Things not need to be quicker, quicker, quicker.

OpenCL was somewhat fine, but selective. Why to make such mess in era of multiprocessor motherboards??! If it really be... fine... then, GPU would be in BIOS as another main processor option !!! But is doesn't. You should m e d i t a t e on 3D graphics rendering process, not only „eat” it mentally. That's it.

•As in life. Contemplation matters, but it mustn't be limited to external, peripheral env. Be humans, NOT the monkeys or other animals!!

•Why I don't „believe” 100% in USA when dependent on China hardware... still. Such a big problem... . But bigger problem would be if Americal even turned to [be the]China.... This 'd make the spiral, a cascade of problems – avoiding that starts certainly at clues contained in this article!

Thursday, June 22, 2023

Testing Sunrays model 4Skycentrism English Edition [PART #1] in #LuxCore Render soft, Objs Setup & Render #SC

The matrix is ... very ... inverse ...?

•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! . •BIBLICAL STUDY – VERSES (Firmament from sci persp pointed by Karman's Line circa 100 km above sea level) 4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . •On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology. •Other questions –» other videos. Special playlist.

Rework = translation

•Translated „edition”, but extended a bit. •Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!! •Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet. •Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation. • — as it's perceived and as it's in idealized Blender 3D geometric form.

– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.

This CAN BE type of thought experiment.
TAGS #sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders

Friday, April 28, 2023

LuxCore older MB SSE2 Compile?-partly FIX…Rule:1CPU1MB|Part Two: »LUXRAY...

Part 2 – Clang compiler checked (pgrep – OK), actualization of system Clang package brought one error-fix instantly, main issue now (as moths ago...) remains CMake rules that are applied also to... 1 of static .a libraries: "LinuxCompile-master/target-64-sse2/lib/libboost_python310.a', needed by 'bin/luxcoredemo'.". Other details are on the video. *Factor of build processes is symlinking & copying of Py #include files from Blender-Python-compatible downgraded (by command downgrade without r letter on its name ending) Python version. Some flexibility here is available by using Arch Linux.
(Rule 1CPU1MB = fully local compilation, no strange MS Azure platform/env, no intranet nor etc. – budget solution and satisfaction from not giving money to pokemonny devel– – – opment). I don't need „max factor” games, i don't need 8-core-threaded Pentium CPU processing units. Really Ultra/Giga HD resolution games, games, games the addiction makes big fun, joy, time waste & happiness?! Rendering can be scientific & spiritual art. ZAKHAR: BOTH. #SSE2 #mnemonics #luxcore #compilation #boost #linking #compilation #clang #luxcore #libraries #cmake #aur #archlinux #IT

Sunday, March 19, 2023

Modern Cycles VS Good Old LuxCore Render|#underlight #highlight #clouds ...

Proc. Clouds in LuxCore, „Lux” MAIN PARAMS: Tile path sampler, Multipass ON, AA Samples 10, Light Stategy Log Power ≈ approx. one hour duration, ONLY 1[CPU]/Core. Crucial scene elements: 1-Additional white Lamp, 2×Red spot lights, 1 Displace modifier / Cloud Texture (Strength 0.4), ONLY SEVERAL Nodes amount in NodeTree view, Bgnd Flat & Blue - Gain 0.1. – Especially fine, combined with Py scripts to stabilize (totally prevent Blender crashing!!) process by rerunning Blender process /and/ exporting Lux scene to further opening it in LuxCore Render Standalone program – phase of actual rendering. •On Video card: Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud renders LIGHTS/cols by „new” line — I don't rely on Cycles. Even not waiting when it will be rebuild (false hope). Rather on Internal, also known as BI. Removed renderer was/is OK to such usages, also. NOT „legacy”. I prefer these than waiting, waiting, waiting... maybe, maybe, maybee... they repair it... . Why I have to replace PC motherboard? Quad/+ Core CPU is expensive. I'm NOT addicted to so-called games, nor stupid & evil pokemons of WTF chaos. China „perspectives” don't interesting me so much. CMR was of „„course”” (NOT CURSE!!!) good, but games essentially are monkeying reality THUS unneeded. There are some exceptions, in some measures/extents – to this general rule. Good graphics can't replace the REALITY, &BIBLE-»TANAKH. #heavens #heavensecrets #heavensdoor #cycles #luxcore #render #tile #volumetric #cloud #duration #time #lenghty #process #blender3D #stunning #fast #Skycentrism #evening #morning #procedural #volume #displace #modifier #rays #sunbeam #sunlight #details #best #ok #ranking #rendering #techniques #redshift #timeconsuming #slow #comparison #choosing #realistic #accurate #cloudscape #tips #review #study #goodold #sky #abovehead #simulation #dramaticskies #nodes #nodetree #panel #settings #quick #verygood #perfect #choice #timewaster #huge #sungoesdown #sunset #scenery #parameters #BAARETZ

Tuesday, March 14, 2023

Refraction BELOW❢ Clouds◉◇Concave Sunlight End Stage |When light touches...

Refraction BELOW!Clouds◉◇Concave Sunlight End Stage |When light touches Clouds @ evening&mornings 

#IAMCREATED Sun light bend UP DIR in Concave Earth „englobed” / capsule cosmos. && LuxCore is comparable to 2.79[b] Internal. It suffice to experiment with various node values, cloud noise, Basic #rendering parameters:{ 1 CPU / Thread Tiled 64px AA Samples: 2 2 light spot emitters + !!!NOTE: I forget to mention about additional white source that is necessary Multipass ON } Some other params of project: •Displace strength 0.4, midlevel 0.5 / unchanged •Volume Nodes: Voronoi F2 „Blender Clouds” – Soft, 3D mapping, Mix/Mix, Adding blue color WITH clamping, Homogeneous Volume, 0.3 Scattering Scale, Asymmetry 0.2 •Another, inter-joined part of this computer model / study is finding the best renderer to show this clouds. I found „Lux” is OK even if in some bit measure produces renders by using another algorithm. Internal renderer is based on another texturing system, from my experience about 2.79. I can have turbulence here in easy way, with „„old”” cloud generation plugin. But it is of „course” incompatible. Seems as previous versions were different at targeting certain usages. Recent versions of whole packet seems targeted to pokemonny (big-shit) style of computer graphics culture, not so ...due to features ... but rather due to MINIMALISM in programming Blender. Minimalism as always sign of crash. Poverty is 100% effect of sin — buffonism of America #USA consists of it. Directions in art are simple evidence of the mainstream falloff. •Contained in 2×Playlists: –Rendering in Blender –4ENG... •Link /source: https://en.wikipedia.org/wiki/Atmospheric_refraction #procedural #TYPOLOGY #concaveearth #concavity #greatunification #theory #cosmiccat #whiskers #sunlight #raytracer #science #study #presentation #findings #tiled #cloud #spotlight #emitter #multi #refraction #dispersion #prism #prismatic #optical #optics #physics #physical #2.80 #evening #morning #redshift #beautiful #nice #pink #dramatic #skies #scenery #modelling #scientific #examining #examination #propagation #transmission #displace #texture #mesh #3dblender #Multipass #highlight #underlight #visualization #rendering #solarsystem #factcheck #englobed #truemodeloftheworld #IAMCREATED #cellular #universe #bending #stage #debunked #revealed #truth #fascinating #inspiring #sunset #sunrise #interesting #alternative #faithandscience #theearth #planetearth #voronoi #simulation #analysis #rethink #rethinkyourperspective #wakeup #godexists #godisnotdead #project #shape

Sunday, January 15, 2023

Added vacuum material – Solar-planet atm. refraction model, v. IOR index...



•PART 3: Cosmic vacuum added as scene World volume. Strange distortion of resultant shape (NOT color/chrominance), compared to previous renderings, appeared by this 3-hours (–»mainly unattended) rendering. A contrario // the rest practically identical as on former parts. I DON'T NOTICED „SCIENTISTS” TO CALCULATE THE ABS./EVEN REL. .... IOR OF INTERPLANETARY/COSMIC ON INTERNET. •Sun to copernican earth diameters proportion abstracted. Sun color assumed ... yellow – despite moonlight light-transmission [POLISH–LANGUAGED VID. STILL], I think I change/correct this parameter in future releases. Sun are on left side of spectral scale ONLY at evenings & mornings time–border. This can be abstracted now. I checked it already by some v. cheap GRAY, from the chocolate, filter. Perceived sun was on blue–white spectral range, maybe caused by filter material uncleanness. If we want precise color of objects, we must analyse also general (but at high angles, due to specific red shift that also the sun EVERYDAY has but satanic scientists omit/don't respect) moon color, in order to make comprehensive final findings. NOTE: other stars' refraction/dispersion/shape/colors is ABSOLUTELY different in nature. Sun is exceptionally very „simple” star. PROVES THAT G-D HASHEM YHWH OSEH SHAMAYIM VA ARETZ. Stars in „deep” (AT FIRMAMENT) sky are dancing, changing colors, as biological LIFE FORMS, even SIMPLY ANGELS. Keep it simple. •Ideal vacuum don't exists, but WHAT WTF is unideal? They're lying you. •RECOMMENDED[NOTE: UNTRANSLATED POLISH]============================= PHYSICS/[FIZYKA]: 1. Pressure Change DoN'T constitute real nature of Wind (Charles' law equation & more) – Zmiana ciśnień NIE kreśli natury wiatru /wzór Charlesa ANI prawo naczyń połączonych https://youtu.be/HJvnWZTiEcs 2. Concave Earth Light Rays Geometry Test –Test modelu promieni słonecznych do skycentrism’u https://youtu.be/R9fvDJ1jdoE 3. Concave Earth Light Rays Geometry Test – Ciąg dalszy testu modelu promieni słonecznych do wklęsłej Ziemi – kąt 45 stopni do podłoża https://youtu.be/h834GFdLAwM •LuxCore Render BiDir / CPU •OpenCL test brought black (empty) rendering (in other words, – no rendering) #luxcorerender #material #volumetric #vacuum #interplanetary #sun #space #cosmos #concaveearth #paradigm #theory #solarsystem #air #atmosphere #dispersion #effect #nodes #distortion #skycentrism #science #blendernation #cosmic #insidecosmos #inversion #wondersofnature #analysis #spirituality #refractive #index #study #examination #planetearth #scientific #realitytest #globe #layers #air #transmission #bidirectional #project #scene #blender #surface #methodology #model #modelling #simplification #keepitsimple #approach #sunlight #unification #cellular #universe #physics #optics #optical #geometry #geometric #proved #interesting #mysterious #mysteries #truemodeloftheworld