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Friday, May 5, 2023

Metamaterial Refraction: the 4 vs -4, light transmission through scene Bowl object (+scene details) – important 2 comprehend Concave Earth #SC #Physics

Plus and minus - don't waste f... emotions

In nature strongly below circa 100 km altitude it is blue/yellow – read on proper pages how it is called|
|Analogy of sky layering firmament metamaterial – that is material with negative optical refraction index characteristics (nature) (on the RIGHT pic. on starting/cover part). It doesn't matter strict production technology – goys you're terribly DEVIATED – more important rather is what crap US pastors silenced by not speaking all this. JEWSUS I HAVE FAITH IN, WAS CLEVER JEW, NOT ANY STUPID ROMAN HYBRID AS SOME BELIEVE — AS SOME OF YOU ARE CONSTANTLY PERPETUALLY LYING PIGS TO EUROPE & UKRAINE!!!!!! YOU RUSSIAN AGENTS DE FACTO!!!!! YOU AMERICA SMALL CHEAP SATANISTS

For values of IOR>0 (a normal common situation):

Standard instance– positive index of light refraction.

And the complementary one, negative (IOR parameter <0) light refraction index Blender rendering

How the negative index of refraction materials behave, in presence of light? You have simple answer here. No equations when Blender suffices. But with Blender Nation software and my page, you should even learn the basic equations.

How it is made?


 Standard refraction values must not be less than 0.


Simple solution was one, to



add (& link)


 Constant Value node along the common used volumetric



 LuxCore node elements.

Parameter important for Blender Volumetric Material setting. You have to hack... the free software! As neg. values 'd be beyond imagination... not good, the knowledge state when it relates to a crap american life...



Works also in LuxCore version 



2.2 (as Blender plugin - long experiences of 



instability but now slightly better experiences).






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