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Showing posts with label 3dblender. Show all posts
Showing posts with label 3dblender. Show all posts

Friday, April 19, 2024

Glossy Shader makes Evening Clouds Even Finer — in LuxCore Render. Subtle Red Underlight 4Skycentrism, (as sunlight **endpoint** at **below** side)

(For the main blog service, go click a Wordpress version. This is a helper-blog ONLY, not meant to replace the main portal)


Delicate result pattern is a key to rendering artistic essence of Concave Earth - related phenomenons. Game of colors is beautiful

 Remember about proper Contrast Node VALUE in LuxCore nodetree! The 10 can be OK very often, according to my experience & intuition.

This is one of key differences from viewpoint (and, standpoint) of some flat Earth narratives. They draw something, but omit practical aspects (such as, meditation, lens shape and light path through FIRMAMENT). Basically, Heavens canNOT have any „lens” — firmament is a prism, not the standard lens!! Maybe something called as sailors - knew „effect” photographed  somewhere at Concave Hollow Cellular Earth or Rumble (don't remember exactly the channel...), BUT the science behind Great Concavity is based rather on some system of empirical things (zooming of photo lens set for example – the «NONLINEAR» leveler equipment zooming view also). Main experience is definitely meditation, interlinked with science. 


Digression: „Sailor's Effect”.

— Variation — description [Polish lang. v. sim. to russian... so far] Around Time location https://youtu.be/ICdojkqEMTo?t=203

And, LuxCore Render is faster, only several hours (even without need of „GPU compute”: OpenCL/CUDA etc. frameworks). Cycles a contrario, wastes several days. OFTEN, and is incompatible & inaccurate generally. Specifically, it HASN'T ANY, ANY dispersion.

°Some tricks in Cycles can't be named optical dispersion effect. The Cycles is bad, simply. I can't recommend even Eevee Next, if to want 100% satisfying Clouds.
°Rendering in „Lux” or Blender Internal is something very different than „comic” – ness (comic style, all this Grease Pencil, etc.)of „mainline”, „pumpatible” Cycles renderer usages, applications.

—If we treat IT as sci-fi, or some hysteric comic book, we remain ATHEISTS.

Role of Concave Earth studies ALWAYS must be that — G-d is ONE, BUT Philosophically Personalistic & specifically Proxime. All narration, not matter which: „humanistic” approach, or „scientific” — go in one direction: Replacing Old Copernican „agnostic” with more ultimate means of rationalization (some real science).

•Thus, computer graphics, generally IT, CAN bring to the goodness. Computers are not as bad as some conspiracy theorists can speak.

•Computers are NOT „geeky”, „such hazardous, unsecure” beast. ONLY (im)morality can turn it into. NOT the computer science in itself. Everything depends on morality of the user. IoT (Internet Of Things) can be dual, as everything else in life. Choose good, not bad. & Keep It Simple.

Not next chaos theory – I viewed not one digital camera zooming experiment. If You have for example, adult ADHD, maybe you should wait to the change in your personality, first — sorry, but advanced physics if for serious people.

Sunday, April 16, 2023

TURBULENT Cloud #Cycles❚A contrario WHY BLENDER 2.79B INTERNAL SO FAST, ...

Simplicity is a key. Graphic cards ÷÷÷ multiprocessor computers are expensive & causing un-ecological wasting of electrical energy.

Core mechanism applied now was the displace modifiers inter-joined with Point Density node feature (in Cycles nodes editor). It is strange that Cycles packet even can do it. But it is still con of Cycles that it wastes time, when I can use fast, about hour-half, Internal Renderer, among other problems. I don't want to replace graphic card nor motherboard unnecessarily, to the lazy, & LYING corporations. Where is declared by businesses, quantum computer speed? They turned out false. Algorithm matters!! Simplicity is a key. Not the buffoonish.

Why Cycles is so slow at renderings? I think it uses very different methodology::

• Cycles is also noisy, even as American style/culture. Nature of issue is difference between fun (China pokemonism) and true meditation, contemplation. •Maybe, some useful usages of often used Cycles possibilities include satire, theoretically. •USA can't have much possibilities, because of constant factors of badly interpretated occultism. You can't learn ever your own Bible, in other words. Buffonism was always, this reflects EVEN NVIDIA overall development stages. Instead of being in TRUTH, corpoRATions prefer experiments, experiments... constantly, blindly. •No particle systems — option „Object Vertices” of point DENSITY node block enabled •The natural underlight of clouds – simulated here –»» non-Rayleigh scattering »»»»» suits good in Concavity analyzing of #SC Reality •No gradients in nodes – #simplicity matters •TODO: as mesh used as vertices source (-to Point Density) was made in Blender 2.79/older [BUT OK!] Cloud Generator, scripting in Python is imo more difficult. I didn't reviewed algorithm fully yet. •Software used: Bfor Artists 3.3.1 /= based on Blender 3.4.0 Alpha

PLAYLIST

•Rendering in Blender

TAGS

#mixshader #glossy #bsdf #Blender #3dblender #volumetrics #nice #beautiful #delicate #displace #migration #procedural #CloudGen #underlight #skylight #keepitsimple #3dmodelling #blenderartists #redshift #bforartists

Friday, March 31, 2023

•W/O VOL-TURB[see DESC] &max abilities of „Lux”?-•Instance object ‘ve sa...

Subsurface Scattering in LuxCore Render 2.2. Yes, the essence is more worth than words.•On this vid, Without Volumetric Turbulence |BUT| applied Particles/„„global”” Turbulence – turn out to be a bit pretty, but Blender Internal „was” more consistent. BI is more balanced when rendering evening #SC clouds. •max abilities of „Lux”?-•Instance object ‘ve same vol. material as Mesh (Node Tree & some details on Pg. 3.) •LuxCore is certainly better than Cycles rendering process, which are used for some „filmic” IMO rather useless stuff, NLP etc. . The destination of approach is here – to make the good, even if partial „Joyscrolling” evident. Life is not fully good. Then I not need to create too complex, pokemonny, generally Cycles demonic stuff/usages. You must learn America to cancel buffonism „faith” and replace it with wiser approaches when there is still time. Science CAN prove HaShem. In the PROPER ver. of Kabbalah, freedom can be possible. Forget to find it in classic approaches (Copernicus, „std.” Protestantism, reincarnations, NWO panic-fearing etc.). Especially, you need to remove Slavic (painful – masochistic Catholic-Russian-Orthodox) endorsement in your soul=mind=spirit. TO FREEDOM, U MUST HAVE NOT NARCISSISM. IT IS NOT OK TO COLONIALIZE & LYING ANOTHER NATIONS CONSTANTLY. •As a good practice I consider, experienced simplicity. In vain u search it in the „Americanism”. •Two playlists.

I always put my videos in appropriate playlists, meaning THAT logicality and cleanness is more important that social falsehood. THE TRUTH IS BETTER ARGUMENT.

TAGS #effector #blender3d #LuxCore #unbiased #skies #material #displacement #modifier #texturing #shader #s2disk #TODO #underlight #redshift #cloudscape #fine #test #ok #effective #approach #volumetric #clouds #blendernation #heaven #Joyscrolling #sunlight #sunset #sunrise #bordertime #timeborder #transition #BI #comparison #ranking #beautiful #Concavity #mesh #simple #keepitsimple #fast #Americanism #USA #tips #subsurface #scattering #scatteringoflight #model #remake #two

Sunday, March 19, 2023

Modern Cycles VS Good Old LuxCore Render|#underlight #highlight #clouds ...

Proc. Clouds in LuxCore, „Lux” MAIN PARAMS: Tile path sampler, Multipass ON, AA Samples 10, Light Stategy Log Power ≈ approx. one hour duration, ONLY 1[CPU]/Core. Crucial scene elements: 1-Additional white Lamp, 2×Red spot lights, 1 Displace modifier / Cloud Texture (Strength 0.4), ONLY SEVERAL Nodes amount in NodeTree view, Bgnd Flat & Blue - Gain 0.1. – Especially fine, combined with Py scripts to stabilize (totally prevent Blender crashing!!) process by rerunning Blender process /and/ exporting Lux scene to further opening it in LuxCore Render Standalone program – phase of actual rendering. •On Video card: Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud renders LIGHTS/cols by „new” line — I don't rely on Cycles. Even not waiting when it will be rebuild (false hope). Rather on Internal, also known as BI. Removed renderer was/is OK to such usages, also. NOT „legacy”. I prefer these than waiting, waiting, waiting... maybe, maybe, maybee... they repair it... . Why I have to replace PC motherboard? Quad/+ Core CPU is expensive. I'm NOT addicted to so-called games, nor stupid & evil pokemons of WTF chaos. China „perspectives” don't interesting me so much. CMR was of „„course”” (NOT CURSE!!!) good, but games essentially are monkeying reality THUS unneeded. There are some exceptions, in some measures/extents – to this general rule. Good graphics can't replace the REALITY, &BIBLE-»TANAKH. #heavens #heavensecrets #heavensdoor #cycles #luxcore #render #tile #volumetric #cloud #duration #time #lenghty #process #blender3D #stunning #fast #Skycentrism #evening #morning #procedural #volume #displace #modifier #rays #sunbeam #sunlight #details #best #ok #ranking #rendering #techniques #redshift #timeconsuming #slow #comparison #choosing #realistic #accurate #cloudscape #tips #review #study #goodold #sky #abovehead #simulation #dramaticskies #nodes #nodetree #panel #settings #quick #verygood #perfect #choice #timewaster #huge #sungoesdown #sunset #scenery #parameters #BAARETZ

Tuesday, March 14, 2023

Refraction BELOW❢ Clouds◉◇Concave Sunlight End Stage |When light touches...

Refraction BELOW!Clouds◉◇Concave Sunlight End Stage |When light touches Clouds @ evening&mornings 

#IAMCREATED Sun light bend UP DIR in Concave Earth „englobed” / capsule cosmos. && LuxCore is comparable to 2.79[b] Internal. It suffice to experiment with various node values, cloud noise, Basic #rendering parameters:{ 1 CPU / Thread Tiled 64px AA Samples: 2 2 light spot emitters + !!!NOTE: I forget to mention about additional white source that is necessary Multipass ON } Some other params of project: •Displace strength 0.4, midlevel 0.5 / unchanged •Volume Nodes: Voronoi F2 „Blender Clouds” – Soft, 3D mapping, Mix/Mix, Adding blue color WITH clamping, Homogeneous Volume, 0.3 Scattering Scale, Asymmetry 0.2 •Another, inter-joined part of this computer model / study is finding the best renderer to show this clouds. I found „Lux” is OK even if in some bit measure produces renders by using another algorithm. Internal renderer is based on another texturing system, from my experience about 2.79. I can have turbulence here in easy way, with „„old”” cloud generation plugin. But it is of „course” incompatible. Seems as previous versions were different at targeting certain usages. Recent versions of whole packet seems targeted to pokemonny (big-shit) style of computer graphics culture, not so ...due to features ... but rather due to MINIMALISM in programming Blender. Minimalism as always sign of crash. Poverty is 100% effect of sin — buffonism of America #USA consists of it. Directions in art are simple evidence of the mainstream falloff. •Contained in 2×Playlists: –Rendering in Blender –4ENG... •Link /source: https://en.wikipedia.org/wiki/Atmospheric_refraction #procedural #TYPOLOGY #concaveearth #concavity #greatunification #theory #cosmiccat #whiskers #sunlight #raytracer #science #study #presentation #findings #tiled #cloud #spotlight #emitter #multi #refraction #dispersion #prism #prismatic #optical #optics #physics #physical #2.80 #evening #morning #redshift #beautiful #nice #pink #dramatic #skies #scenery #modelling #scientific #examining #examination #propagation #transmission #displace #texture #mesh #3dblender #Multipass #highlight #underlight #visualization #rendering #solarsystem #factcheck #englobed #truemodeloftheworld #IAMCREATED #cellular #universe #bending #stage #debunked #revealed #truth #fascinating #inspiring #sunset #sunrise #interesting #alternative #faithandscience #theearth #planetearth #voronoi #simulation #analysis #rethink #rethinkyourperspective #wakeup #godexists #godisnotdead #project #shape

Friday, March 3, 2023

✔Altered∡angle Sun still Green-Pt5❙Atm refraction renderings implies Kop...


#5: ⊗Sun position (➯ degrees above the horizon) has been ALTERED now to higher above horizon level, but resultant rendering is still green – in general, by reducing the on-ball Earth life theories to absurd, result of operation chrominance aberration, „granulated” details are even red... . ⊗ Sun was modeled as mesh light on all series' vids !!! •Sun size abstracted on the series. „Assumption” of convex Kopernik rotating ball displaces sun relative to the convex earth •Cosmic Vacuum world volume joined to scene properties panel (I discussed IORs on previous video blog entries). It doesn't have somewhat big impact. •Interesting details, scene view recorded inside this screen dump – in plan uploading it to GitHub •Blender 2.79b •LuxCore UI / standalone (run by helper Bash/Python script that renders previously saved file – currently opened by Blender as Script requirement – getting title from „wmctrl” command) — in order to make Lux stable on programmatically complicated scientific scenes. •Ciddor & air atmospheric layers (concentric spheres with differing indexes of atmospheric refraction) comes from Py script also •Usage NOT requiring big RAM, I have approx. less than 3GB +with ZRAM compression driver, massive Brave browser opened simultaneously in background. But when rendering another scene, for other BUT JOINED topic – I must use Tile option in Lux. •BIDIR CPU, Metropolis sampler •I don't think sun mesh subdivision level matters, as having some experience with it so far ••Flat e. is also scam, I strongly prefer ✔Concave one ---- 2 playlists ----------------- #degrees #scientific #science #chromosphere #solarsystem #luxcore #standalone #analysis #debunked #angular #dispersion #bidirectional #concaveearth #concavity #series #theglobe #verification #truemodeloftheworld #atmospheric #refraction #refractive #refraction_of_light #studies #examination #testing #presentation #granular #3dmodelling #3dblender #cosmos #theories #godexists #proximity #interplanetary #propagation #sunlight #raytracing #raymarching #red #green #chromatic #aberration #scenery #projects #cellularuniverse #evidence #Kopernik #copernicus #natureofreality #scatteringoflight #rayleigh #shape #geology #geomorphology #geography