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Showing posts with label mnemonics. Show all posts
Showing posts with label mnemonics. Show all posts

Sunday, April 30, 2023

LuxCore SSE2/MB:errs&FIXED [-KI’TOV=SUCC.] DETAILED #3 |Embree|xxx-vvv.s...

DETAILS & User Experience 
Success! It renders! -Saved money don't having to buy new motherboard (mainboard), nor to replace system processor . Older sometimes means better. But...  on Linux System, ...several things are ancient – Python command line is the main example, despite it is OK version/binary/ABI, that stunned me a bit – GUI of ***Python SELECTIVE versions*** having ARROW KEYS INFUNCTIONALITY (despite modern Lin.). You cannot move caret, a hack way is still to make bash one-liner. Problem lies in the proper philosophy & spirituality, and its name is, very, very shortly, bufoonism. I started this topic, placed on some special playlists. Some other interesting things I found at this compilation trial. For example, I symlinked certain lib during compilations (i had to do it additionally!!). NumPy downgrade turned out to be compatible! I fixed „glue” Blender-Python/Boost issues. I had to trick CMake at least two times. The new --fresh option parameter apparently removed link.txt and CMake cache, now I copied it.... though better way is making solution in bash/sh. 
•Blender version: 3.3.6
•LuxCore Render development version
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•Previous parts (# 1-# 2) contained in apropiate playlist, as usually
•in 3  p l a y l i s t s
TAGS
 #mnemonics #sse #luxcore #testing #upgrading #bugs #renderer #installing #installation #computerart #solution #fix #plugin #blenderartists #detailing #details #coding #programming #userexperience 

LuxCore SSE2/MB:errs&FIXED [-KI’TOV=SUCC.] DETAILED #3 |Embree|xxx-vvv.so… .a *SUFFIX| link.txt #eco

Friday, April 28, 2023

LuxCore older MB SSE2 Compile?-partly FIX…Rule:1CPU1MB|Part Two: »LUXRAY...

Part 2 – Clang compiler checked (pgrep – OK), actualization of system Clang package brought one error-fix instantly, main issue now (as moths ago...) remains CMake rules that are applied also to... 1 of static .a libraries: "LinuxCompile-master/target-64-sse2/lib/libboost_python310.a', needed by 'bin/luxcoredemo'.". Other details are on the video. *Factor of build processes is symlinking & copying of Py #include files from Blender-Python-compatible downgraded (by command downgrade without r letter on its name ending) Python version. Some flexibility here is available by using Arch Linux.
(Rule 1CPU1MB = fully local compilation, no strange MS Azure platform/env, no intranet nor etc. – budget solution and satisfaction from not giving money to pokemonny devel– – – opment). I don't need „max factor” games, i don't need 8-core-threaded Pentium CPU processing units. Really Ultra/Giga HD resolution games, games, games the addiction makes big fun, joy, time waste & happiness?! Rendering can be scientific & spiritual art. ZAKHAR: BOTH. #SSE2 #mnemonics #luxcore #compilation #boost #linking #compilation #clang #luxcore #libraries #cmake #aur #archlinux #IT