NC - SC

NC - SC

◇◇◇◇◇ REMARK – THIS IS NOT MY MAIN BLOG ◇◇◇◇◇◇

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Showing posts with label skycentrism. Show all posts
Showing posts with label skycentrism. Show all posts

Tuesday, July 18, 2023

Testing sunrays model 4Skycentrism [PART #2] • 45°DEGREES of beams to the ground level #SC

Perspective test of the sunrays, part 2. A toolbox helpful in order to examine sun distance, when short then common factor/issue of two nonstandard Earth models: flat and CONCAVE (==globe, but from inside side of it...). Currently non-animated, but for me it makes imagination ability necessary to recheck the Earth-Sun distance. Even to the now, I still perceive light paths as with more angular range than it would be implied from simple perspective rules (that is, 'd be w/ Copernican version mixed with laws of modern-classical physical optics). Sun rays range is presented esp. on the internet accessible photos, TOO LARGE to return to the old model (NOR the flat stuff!!). You can search it „too easily”. It is everywhere, but one is needed is mathematical model, to increase own imagination skills. I believe that soul peace is also necessary – photographing sun effects needs to achieve some features of soul=human mind (esp. patience, unlaziness etc.). •[TODO:] Planning adding some Python automation, making animated version, placing code on GitHub (with next link on portal), and much more! #ConcaveEarth #Skycentrism #perspective #optics #3dmodel #blender #luxcore #volumetrics #scattering #sky #sunbeam #sunrays #comparison #fog #thesun #sc #geology #setup #scientific #protractor #physics #metering #toolbox #suite #lightpath #lightphotography

Friday, May 26, 2023

Caustics as Wings of Holy Spirit/TEMPLE’ate Analysis: GENERAL mechanism,...

Glassy sea mixed with w/fire & form of Earth system: Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . ––– you read but couldn't open mind. Why idea Bible don't teach about structure of Heaven–PROXIMITY?? My POV is that it does teach it – it has been „hidden” in structure of verses. Great Universe is only a buffoonish replacement of G-d's Glory. No words how big cosmos is mistake-ful. Real Holy Scripture doesn't wrote about any „ultracosm” nor moving NOR rotating ball. But arose false translations, big s**t in process of normal meditation – rather, Knowing Creator. Can't you see Verses (see above) are very systemic, even as computer software??! Verses itself !! Not only what denotes to passukim!!! Holy Scripture is more precise, logical, straight than in churching pulpits!!!! •Not very great effort to find on internet. There are also other spectacular elements in the structure of so-called „natural phenomenon”. Experiment is simple: glass of water, some lamp/emitter, table. I don't know which light bulb type is adequate. •Brief but experimental & geometric explanation on video •Nature does is Temple of Holy Spirit. Geometry type implies findings about Temple Structure. Is is concentric (for analogy-containing example, it has geometry as BNC cable). One in another. Thus, circles are often in similar setting to the shown. Winged structures/lines are fixated popularly in „science” as „Tangent arc”. •This is translated version, thus small – currently. #holyspirit #apocalypse #wings #glass #bulb #glassofwater #light #temple #tangent #godsearch #sanctuary #concaveearth #skycentrism #cellearth #cellularuniverse #misconceptions

Sunday, March 19, 2023

Modern Cycles VS Good Old LuxCore Render|#underlight #highlight #clouds ...

Proc. Clouds in LuxCore, „Lux” MAIN PARAMS: Tile path sampler, Multipass ON, AA Samples 10, Light Stategy Log Power ≈ approx. one hour duration, ONLY 1[CPU]/Core. Crucial scene elements: 1-Additional white Lamp, 2×Red spot lights, 1 Displace modifier / Cloud Texture (Strength 0.4), ONLY SEVERAL Nodes amount in NodeTree view, Bgnd Flat & Blue - Gain 0.1. – Especially fine, combined with Py scripts to stabilize (totally prevent Blender crashing!!) process by rerunning Blender process /and/ exporting Lux scene to further opening it in LuxCore Render Standalone program – phase of actual rendering. •On Video card: Beautiful 2.79 and crap 2.80|INTERNAL vs CyclesPrg-s. broke cloud renders LIGHTS/cols by „new” line — I don't rely on Cycles. Even not waiting when it will be rebuild (false hope). Rather on Internal, also known as BI. Removed renderer was/is OK to such usages, also. NOT „legacy”. I prefer these than waiting, waiting, waiting... maybe, maybe, maybee... they repair it... . Why I have to replace PC motherboard? Quad/+ Core CPU is expensive. I'm NOT addicted to so-called games, nor stupid & evil pokemons of WTF chaos. China „perspectives” don't interesting me so much. CMR was of „„course”” (NOT CURSE!!!) good, but games essentially are monkeying reality THUS unneeded. There are some exceptions, in some measures/extents – to this general rule. Good graphics can't replace the REALITY, &BIBLE-»TANAKH. #heavens #heavensecrets #heavensdoor #cycles #luxcore #render #tile #volumetric #cloud #duration #time #lenghty #process #blender3D #stunning #fast #Skycentrism #evening #morning #procedural #volume #displace #modifier #rays #sunbeam #sunlight #details #best #ok #ranking #rendering #techniques #redshift #timeconsuming #slow #comparison #choosing #realistic #accurate #cloudscape #tips #review #study #goodold #sky #abovehead #simulation #dramaticskies #nodes #nodetree #panel #settings #quick #verygood #perfect #choice #timewaster #huge #sungoesdown #sunset #scenery #parameters #BAARETZ

Friday, October 21, 2022

Słońce - 4 ujęcia pomocnicze, test zniekształceń | Lens flares sun test – 4× (helper) photos

px2195 @px2195 · Apr 8, 2020 (wersja rozszerzona z dawnego https://justpaste.it/slonce-fotografia)

Geometria tego słońca - jakie wnioski?

Seria 3 zdjęć – ujęć, dla dobrego przybliżenia zjawiska które ogromnie wpływa na rezultat fotografowania – a zatem na ogólnonaukową jakość podejścia do tematu Wklęsłej Ziemi (Niebocentryzm Techniczny).

Ujęcie 1 ↑↑↑↑↑

Ujęcie 2↑↑↑↑


Ujęcie 3↑↑↑
Ujęcie 4↑↑↑

  Ilość (i poziom) zniekształceń – zależy ile elementów (soczewek...) jest w aparacie, czy raczej w jego części aktywnej optycznie w torze światła urządzenia – czyli w obiektywie. Czy w ogóle są natomiast – od natężenia światła, w tym przypadku słonecznego. Dostrzegalna tarcza słoneczna ma tutaj zniekształcenia kształtu, fioletowe plamy, biała poświata jakby kopiująca obiekt. 

»»Więcej informacji na blogach i Yt.

Saturday, June 18, 2022

Rayleigh Scattering USELESS @ daytime-border ❚ Green exclusion❟@sky sunris...



☁☀Sunlight theory — sky transmisional spectral series / spectrography❟ #DIY minimodel and some photos needed to comparison.
•Blender free-software „physically-correct” LuxCore-plugin scene,
•The daily Sky have correlation that it DOESN'T contain green palette color❟ contrary to the prism model – on good, clear weather EVENINGS & MORNINGS. This needs some patience and „systematicality”.
•More details are inside video. I place my materials, photos, texts also on Wordpress, Blogger, Justpaste, Rumble.
LINKS:

#Skycentrism #concaveearth #optics #physics #palette #spectrum #spectrography #blender3d #blender #3dgraphics #scenery #project #comparison #science #dispersionoflight #dispersioneffect #prismaticlens #clouds #cloudsinthesky #photography #thumbnails #firmament #sunlight #poland #Heaven #biblical #analysis #skies #wondersofnature #rayleigh #luxcore #troposphere #evening #sunrise #sunset #morning 

Tuesday, January 18, 2022

Promienie świetlne, fotografie te robię do wklęsłej Ziemi, Niebocentryzmu / Light rays from sun, these photos I make 4 concave Earth, Skycentrism

 NC

Duży kąt pomiędzy poszczególnymi promieniami/ huge angle beetween rays!
Bardziej widoczne zjawisko. – Następny obrazek, promień po prawej bardziej widoczny więc inaczej wykadrowałem. / Phenomenon is more visible. – Next image, ray on the right is better visible, thus I framed it in some another way.
Dla porównania – ta scena rozwija się inaczej. Wiadomo, kiedy można oczekiwać pojawienia się analogicznych promieni jak wyżej. / Comparatively, this scene develops in another way. We can know, when similar sun rays could arise, in which cloud – sky circumstances.

Saturday, December 25, 2021

The SC-NC Funnel ◎∡ „difraction” /Lejek Wklęsłoziemny „dyfrakcja”–

https://tradycyjnyyahwista.wordpress.com/2020/03/19/geo-transformacja-metryczna-niebocentryzmu/ [PL]

https://www.widoczki.com/zachod-chmury-wiatlo-morze-gory-slonca.html

„The Cosmic Eucharist”, „Holy Grail” → my own opinion (& KTV). But the multi-hybrid church mistaken it deliberately.

Catholics, mormons, protestants, historians, internet historians…. (mean so-called „holy grail”).

The holy grail – piece (pol. name used by Szczytyńska @KTV in context: „precjoza” form eng. „precious”) of alleged/true gobled that YAHOSHUA HAMMASHIYAH used to celebration w/12 disciples, when He drunk (at canonical Gospel) the wine, rabbinically, talmudically naming this process as „this is my Body”.

Two parts of the cover of this material – are depicting different SC - CE physics...:

  • Cover picture on the right – from my program performing inversion transformation of 2D space. I plan extrapolating it to 3D. More info at blog link above.
  • Cover pic on the left – example of photo from polish internet, depicting sunlight beams – that converge to earth-close common point contrary to copernic’s theory. The phenomenon is known to photographers. ∡ Angle ranges more than perspective. In Concave Earth maxi-scale, sunlight propagates on curved lines. Consequently, on close – natural sky scenes – sunlight are diffracting.

I must exclude sun simulator, and don’t know why the system would….. bother to install it on small altitudes by low clouds layer.

My own photos of sunbeams through clouds are not very good, but the phenomena is common. The photographic filter IMO doesn’t matter to make photo of sunbeams with mist / clouds. The sunbeams without some mist don’t exist of course – the „sunbeams” of sun w/o biosphere-transmission are sun protuberances.

With the protuberances, etc. – filter is needed.

TODO – planning analysis of multi-flares on my own particular photo of sun. I want to count the circle-shaped dotted flares and compare it to „standard”.

The True Eucharist is the „field” of Concave Earth (Sky - Centrism), as illustrated on cover page. The shape of the field implies it. Don’t bother, don’t want to know if it is electromagnetical, magnetical, bozonal, quantum, morphogenetic or whatsoever. It doesn’t matter completely. The Concave Earth is unification of physics – and especially – some prove of God (I mean Hebrew YHWH VA MASHIYAH VA RUACH) existence.

I name this sunlight theory – The Lion of Judah’s Whiskers. The polish media named it at some mainstream editor’s website – cosmic cat’s whiskers (wąsy kosmicznego kota). The try to explain model – I performed in Python programming language. The results are on another part (vid) of my channel & blogs. I divided topic to some modules – mixed „general subsite” / minigallery (in progress)

https://tradycyjnyyahwista.wordpress.com/contact/about/

KTV – Królewska TV chan.

SHALOM

 

Monday, September 20, 2021

Przekrój Biblijnej Wklęsłej Ziemi NC z litosferą, bez „płaszcza” jamy As...

Kilka ujęć w programie graficznym 3D (Blender):
•pokrój ogólny „TEORII” WIELKIEJ WKLĘSŁOŚCI (a raczej jej przekrój)
• + 2 zbliżenia na powierzchnię Euroazji.

Thursday, December 10, 2020

Ciąg dalszy testu modelu promieni słonecznych do wklęsłej Ziemi – kąt 45 stopni do podłoża

Musiałem zduplikować i oddalić kamerę w programie Blender

Rendering z wtyczką LuxCore Renderer Path CPU

Przypomnienie: 45° to kąt pomiędzy przekątną każdego kwadratu a jego bokiem.

Widok boczny w trybie „User persp” (co pisze przy górnym lewym rogu ekranu), a następnie pokazana zaznaczona nowa kamera:


Przed renderingiem, cechy geometryczne już widać. Wystarczało zmiendla wszystkich cylindrycznych promieni po ich zaznaczeniu (multiselect) w projekcie proste opcje kategorii Transform – Rotation i Scale na zakładce z sześcianem po prawej, na polach wartości rotacji (w jednej współrzędnej) plus skali od jednego słupa zmienić to dla jednego i kliknąć prawym przyciskiem myszy i wybrać z menu co wyskoczyło opcję Copy single to selected. Trzeba to zrobić dwa razy dla dwóch parametrów.

Widok ogólny:

Widok wyrenderowany: