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Showing posts with label Index. Show all posts
Showing posts with label Index. Show all posts

Saturday, July 18, 2026

The NEW Bible Analysis Tool: impl. one-key TOC functionality of the Concordance Viewer.

Despite its name, Concordance Viewer is a good (but advanced) study tool for whole Protestant's Cannon of Old Testament.

•Alphanumeric shortcuts (push „i” for a Chapter description dialog
—they way of exhaustible keyboard „allocating”. 

You can jump across multi passages and Parts of Holy Bible through a few clicks!! 

•Torah 
•Tanach
•Psalms
•Prophets

Distraction-free Hebrew names of Books in the main listview widget!

TOC is made from interlinking with AKJV translation's internal descriptions.
And in general, the program code links to various biblical Crosswire society sources. For example, quick Turkey with F12 key.

Bible, not Babel! United application for Biblical Hebrew study.

A milestone is simplicity. Hebrew, English, Turkey interjoined. Basic form on the statusbar, entry category on the statusbar, also.
My program is efficient in the matter of efficient, optimal, almost all-in-one advanced Bible analysis. With core thing on mind: GUI and keyboard comfort.

Tuesday, February 21, 2023

▶Refraction Pt4 Emitter intensity↑ corrected, cosmic+sky space IOR 0.8VS...

Major & minor changes of the scene's LuxCore nodes. Air layers have Ciddor – joined in one system here, | Next part of series, all about vacuum-air Index Of Refraction & propagation, on the path from Sun to Earth (assuming convex, because reasoning behind is based on reductio ad absurdum...) – I don't play with cosmic „sand”, because arguing that Earth canNOT be convex is more important. I don't want to waste much time explaining that if we DON'T see difference by moon disc, THEN the same must & apply to the solar light transmission process (simply, stuff). •The project constant system is that air masses/layers are multiple, to reflect Ciddor value range. I thought a bit about Heterogeneous Volume / textures... . I have idea that voxel source scene object should be described eventually, or maybe IOR should be probed from smoke domain – in other „imagination-opening” projects •voxel is simply equivalent of pixel in volumetric material 3D space •model's disc changed location also now, in comparison to the caustics off „prerendering” project (== with values // stuff from Lux nodes turned to off) •Ellipse shape general morphology, this part of computer experiment is „normal”... but: •Colors of result changed, unnatural •What about cosmic vacuum? Have you idea? Why you „great” didn't examined IOR as far as I know? You are scientists? #LuxCore #planet #disc #light #rays #Earth #Sun #transmission #refraction #dispersion #Cauchy #coefficient #values #deformation #experiment #chromosphere #debunking #cosmos #insights #analytics #homemade #physicallychallenged #unbiased #sc #science #optical #layers #vacuum #interplanetary #theoreticalphysics #simulation #solarsystem #corrected #distorted #openyourmind #thespaceway