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Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts

Wednesday, November 8, 2023

Celestial Expanse In a Nutshell... Rotating Glass Sky (2) [OpenGL Viewport Eevee] (NOTE: that is, partly, - Gel, metamaterial, etc.) – 2: X-Ray Fine-Tuned *in Blender Viewport* |#skycentrism #sc

(For the main blog service, go click a Wordpress version)


Important NOTE: •Tricky: Eevee render (F12) is ... not the same thing/engine - as Open GL Render, even in later Blender / Bfor Artists version.

About Skycentrism model used here

Geocosmos/CE/Skycentrism... is the beautiful, inverted version of universe (see langw.de), on this video has been presented an important layer of it [on circa 100 km distance above sea level, according to one of theory's variant] element of Concave Earth planet / solar system, the Half-Transparent (this explains day-night 24h cycle a bit, but there's also light transform, similar a bit to Einstein 's theory) Internal Sphere containing rotating stars (even the specific mechanism is not so important - but SPIRITUALITY)
•Biosphere as green bgnd. - rather abstracted in this specific video
#blender   #bforartists #concaveearth #relativity #cosmos #nutshell #geocosmos #unification #blender3d #stars #milkyway #eevee #transparency #luminaries #cellular #universe #shading 

Sunday, February 26, 2023

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displa...

Cloud Generator →Blender3.4-adapted Low turbulence@particles, Tex Displace modifier/mesh -NOISY&BLUR
The object_cloud_gen.py version with Principled Volume shader node for Blender 3.4'/»Cycles«, meritum is that it is WORSER than „legacy” rendering (actually, I am planning targeting LuxCore, Python applet would be short [in nature], — it is SO EASY to make stunning cloud even without script in the good old Lux (but crashing but I coded simple bash/py helper „hack”...) ... Lux rendering engine – is is beautiful even without point density', turbulence etc. – but recompilation without SSE3+ mnemonics to Blender 3.x.y does is difficult, maintainers, as far as I see, take approach of new, new, new seriously...) Notes: •Particle system used, as point density source •Cycles is noisy, long-lasting TIME WASTER during rendering process – false hope •In simple word, crap! •Irony: Maybe you plan to connect it to quantum computer? Ah... Quantum is relative to observer. Which observer? There is so many... •Additionally, Eevee „new, next, blah blah the baal idolatry cult” can't render this scene ----Playlist: „Rendering in Blender”---------- Tags: #addon #renderingengine #renderer #cloud #generator #Blender #Cycles #testing #test #comparison #plugin #coding #recoding #pointdensity #pointcloud #particlesystem #volumetric #engine #shader #principled #evaluation #raytracing #biased #raymarching #reprogramming #texture #displace #displacement #modifier #newversion #adaptation