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Showing posts with label scientific. Show all posts
Showing posts with label scientific. Show all posts

Tuesday, July 18, 2023

Testing sunrays model 4Skycentrism [PART #2] • 45°DEGREES of beams to the ground level #SC

Perspective test of the sunrays, part 2. A toolbox helpful in order to examine sun distance, when short then common factor/issue of two nonstandard Earth models: flat and CONCAVE (==globe, but from inside side of it...). Currently non-animated, but for me it makes imagination ability necessary to recheck the Earth-Sun distance. Even to the now, I still perceive light paths as with more angular range than it would be implied from simple perspective rules (that is, 'd be w/ Copernican version mixed with laws of modern-classical physical optics). Sun rays range is presented esp. on the internet accessible photos, TOO LARGE to return to the old model (NOR the flat stuff!!). You can search it „too easily”. It is everywhere, but one is needed is mathematical model, to increase own imagination skills. I believe that soul peace is also necessary – photographing sun effects needs to achieve some features of soul=human mind (esp. patience, unlaziness etc.). •[TODO:] Planning adding some Python automation, making animated version, placing code on GitHub (with next link on portal), and much more! #ConcaveEarth #Skycentrism #perspective #optics #3dmodel #blender #luxcore #volumetrics #scattering #sky #sunbeam #sunrays #comparison #fog #thesun #sc #geology #setup #scientific #protractor #physics #metering #toolbox #suite #lightpath #lightphotography

Wednesday, September 7, 2022

With/without atmosphere sunlight MODEL: „planet” Earth air„refraction”-S...




Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC... •Some „red shift” but physics turns to be wholefully different •software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised) •render TIMES: several minutes / 1 parameter set •idea: copernicanism, (& even flat & crater Earth) debunked •glass material, reflections set 0 (...) •Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular) •Concave Earth, examined by Szczytyński & others — Good, !!KI TOV •Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK: https://justpaste.it/6iz2d •CO2 doesn't matter •keep it simple, NASA & other ungodly institutions •SRC. TABLE of air refraction indexes, related to temperature parameter etc.: https://emtoolbox.nist.gov/Wavelength/Documentation.asp •Script: import mathutils from mathutils import * import bpy earthsize=6.371 #Mm=k*kilometers alayersize=0.1 #Karman's line curlayersize=earthsize+alayersize CNT=20 IOR_MIN=1.000271800 IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor) DISPERSION=0.00354 ch_ior=(IOR_MAX-IOR_MIN)/CNT type="Clear" #"Homogeneous" COLOR_BLACK=Vector((0.0,0.0,0.0)) def copyo(src): dst=src.copy() bpy.context.scene.objects.link(dst) return dst def createInnerHollow(s): s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] ) s.name+="_hollow" return s prev_volt=None for i in range(CNT): s=copyo(bpy.context.scene.objects['convex']) s.name="alayer"+str(i) s.scale=Vector( [curlayersize,curlayersize,curlayersize] ) bpy.context.scene.objects.active = s mat_name="material"+str(i) mat=bpy.data.materials.new(name=mat_name) nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes") nodet.use_fake_user=True nodes=nodet.nodes s.data.materials.append(mat) slot=s.material_slots[-1] slot.material=mat slot.link='DATA' s.active_material_index=len(s.material_slots)-1 output = nodes.new("LuxCoreNodeMatOutput") output.location = 300, 200 output.select = False mat.luxcore.node_tree=nodet glassmat=nodes.new("LuxCoreNodeMatGlass") ior=IOR_MIN-ch_ior*i #new IOR glassmat.inputs["IOR"].default_value=ior ##### Dispersion ####### glassmat.inputs["Dispersion"].default_value=DISPERSION ##Glass mat. reflection glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK nodet.links.new(glassmat.outputs[0], output.inputs[0]) volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes") output2=volt.nodes.new("LuxCoreNodeVolOutput") vol=volt.nodes.new("LuxCoreNodeVol"+type) if prev_volt is not None: p_exterior=nodes.new("LuxCoreNodeTreePointer") p_exterior.node_tree=prev_volt nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"]) vol.inputs[1].default_value=ior volt.links.new(output2.inputs[0],vol.outputs[0]) p=nodes.new("LuxCoreNodeTreePointer") p.node_tree=volt nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"]) #wewnętrzna różnicowa sfera s_hollow=createInnerHollow(copyo(s)) mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN') mod.operation='DIFFERENCE' mod.object=s_hollow s_hollow.hide_render=True curlayersize+=alayersize prev_volt=volt