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◇◇◇◇◇ REMARK – THIS IS NOT MY MAIN BLOG ◇◇◇◇◇◇

The Better Blog Version is ON WORDPRESS *****To jest blog pomocniczy. Podstawowy jest tu (link trzeba przekopiować): **** https://tradycyjnyyahwista.wordpress.com/ STRUKTURA STRONY:•Wordpress blog zasadniczy, NOWOŚĆ: INDEKS A...Z. Bogate menu, galerie, *AKTUALIZACJE*, ŹRÓDŁA! •Blogger to blog pomocniczy – notatki, też komentarz itp. •YT – playlisty (aż z kilkanaście, PL i ENG.), WYCINKI - FRAGMENTY •Rumble – filmiki, filmy i WYCINKI, Dżek •JustPaste – pozostałe materiały i notatki, koment.

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Showing posts with label sun light. Show all posts
Showing posts with label sun light. Show all posts

Saturday, October 12, 2024

Cut spectral distribution in sky prismatic-like gradient –simply GREEN **LACK** in overall range!!



Solar disc tinted in EVEN MUCH CONTRARY color than rest of background!!! See link section!




LINKS 

Ciddor:

1.   https://refractiveindex.info/?shelf=other&book=air&page=Ciddor

Prism:

2.  https://en.wikipedia.org/wiki/Prism_(optics)

Used photos:

    3. https://www.widoczki.com/droga-bar-drzewa-cafe-chmury-paint.html

    4. https://www.widoczki.com/zjednoczone-zachod-winogron-plantacja-kalifornia.html

    5. https://www.widoczki.com/gory-slonca-zachod-aka-chmury.html

 TAGS

#amazing #amazingfacts #shield #sun #disc #chrominance #sunlight #compare #fog #orange #california #mystery #nature #vectors #vectoranalysis #event #science #water #h2o #physics #optics #prismatic #refraction #sunset #sunrise #evening #transition #achange 

In video format:

Monday, December 18, 2023

Cloud Redshift ( *Underlight* ) is NOT rare! Sunlight Refraction Path Endpoint *Below a *CloudWall *NONCOPERNICAN

Physical explanation is at my WP blog - if it would be simple, standard refraction process of light - we'd have full spectrum but we don't have the GREEN!!

all SPIRITUAL–LINKED! 
*Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12*
And i explained it more also on my Python script, see WP blog. Series of my NEW photo in the ***4Concavity**** series. In this type of „dramatic skies” the most dramatic remains that masses still beLIEve in Copernic's «rotating» ball and big bang universe / = God Faraway „approach” system - I tested even IOR layers, added even the cosmic (— rather .... COMIC?!) vacuum emptiness tochu wa wochu etc. – in Blender, and what about laws of mechanics, friction (see sims!), sky „Parhelias”  ? I've FAITH: God is NEAR, NOT IN THE VERY DEEP COSMOS!! You can't even do proper simulation of Parhelias cause it is 
#heavens #skies #album #shots #photocollection #photos #scenery #relaxing #concaveearth #refraction_of_light #skylights #sunlight #beautiful #photography #nature #clouds #highlights #gradient 

Thursday, June 22, 2023

Testing Sunrays model 4Skycentrism English Edition [PART #1] in #LuxCore Render soft, Objs Setup & Render #SC

The matrix is ... very ... inverse ...?

•Check of proximity of the sun by means of 3D perspective angular comparations, &one helper photo fragment from KODAK AZ also (sun::: either (un)natural, sim or not [China] simulation – on other vids, I show even this problem doesn't matter to the point as it is important THE CATEGORY OF the UNIVERSE, that is – Concavity emerging methodologically from multiple ANALYSIS), as it suits Concave Earth specifically – ZAKHAR: IT IS NOT SUN CULT!! . •BIBLICAL STUDY – VERSES (Firmament from sci persp pointed by Karman's Line circa 100 km above sea level) 4 example at Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12 . •On video short test & scene details – sufficient to imagine angular range of sunlight. Full rendering would be better in means of beauty, but whole keypoint is about proximity of Heavens (precisely, ungoyish universe morphology. •Other questions –» other videos. Special playlist.

Rework = translation

•Translated „edition”, but extended a bit. •Material settings descr. OMITTED — you must learn to think & overcome laziness... . It's worth time needed!! •Physical sky parameters – it appears when clouds are accompanied by mist... & some other circumstances (4 sure a hole in sky). But plenty of it are placed on photograph's sites across internet. •Cylinder meshes duplicated by array operator, world volume – it is simple (for simple-minded minds). Complications can only be effect of atheistic stereotypes (bad will...) – on other vids I show that even world history, due to language(s) (Actually, TODO/waiting translated & reworked from PL lang. – in MULTI POVs I experienced it] relations and other stuff – must have short period of time. This one, a contrario, explains GEOMETRY of light propagation. • — as it's perceived and as it's in idealized Blender 3D geometric form.

– sun light cylindrical beams when prolonged are converging to the some common, proxime point in sky space. This LOCAL POINT „determines” (more precisely – is treated as evidence) THAT sun can't be far away.

This CAN BE type of thought experiment.
TAGS #sunbeam #sunrays #sunlight #perspective #skycentrism #concaveearth #wideangle #analysis #scene #rendering #luxcore #luxcorerender #sky #daysky #beautiful #nice #pictures #photo #modelling #convergence #morphology #test #testing #checking #realitycheck #cylinders

Monday, February 13, 2023

Both Cycles & Eevee: WORSER volumetrics VS Classic Blender Internal (→2....

Naivety that „future” / „„nonlegacy”” (what irony…) releases of Blender(/Bforartists) would be OK in cloud volumetric rendering must be cancelled... . Bfor have nice icons, but whole rendering are so nervous. Some ADHD of Americans. They think you should wait, wait, wait... . Ver, ver+, version»#.###... . Firstly repair what you have made buggy. Then, you will have proper field to add new functionality. Step after step. All with Spirituality. ...... There is some rationale of distance of „made” and „mad”. Two „bla bla best... fast... good for animations...” (do YOU mean that ugly, unmoral , pokemonny unpeaced anime? Or beautiful, natural, solid ... — they EVEN can't normalize Lux...!) are BAD in order to take Blender 3D graphics seriously. THEY REMOVED IT, the FK, even made black, sometimes I think ugly Blender GUI motive) according to functions of the packet?? Subliminal programming?). LUX IS COMPATIBLE WITH ZRAM & 3GB RAM, **DESPITE*** ITS EVEN INSTABILITY (?mainly PY-GIL?) . WHY YOU DON"T CONSOLIDATE CYCLES/EEVEE WITH LUXCORE? America seems to be ”good, yea” but the truth still remains that it is only empty, waste narcissism. Citizens are bad, then why require more morality from .... politicians? Bad corporations? Citizens are NOT ok. Instead of drawing such pokemons, the pokemon-goY, better solution for US is changing FAITH. Do NOT trust FREEWARE, do NOT trust stefania church baptists. Trust HaShem of Jewish instead. Freedom from money/nonprofit corporations is possible only in the proper Orientality. 3D Renderings are very handy here. Orientals have very interesting lookings (POV) around Earth & Cosmic topics. •My experiences demands assuming that selectivity of software engineers is so big, that they even don't account hibernation feature – that is, by measuring renderers (as even in Lux!!) times. Soft is hole – ful, buggy, semi-featured (halfy) as in closed, as in free soft. •Some persons would silently require that customer would replace graphics cards so often... for what? Even driver replacing (and checking if DKMS if for concrete kernel) is time-consuming. If U need pokemons, tell politics.... . Enjoy, US, small things... . Ha ha... #blender #bforartists #rendering #test #ranking #zram #linux #clouds #volumetric #OpenVDB #Cycles #Internal #Eevee #hibernation #crash #XServer #Xorg #OOM #bug #software #methodology #experiences #opensource #testing #packet #pros #cons #wtf #plugins #generator #noise #deformations #delicate #classic #apel #raytracing #evening #cloudscape #distorted #unaccurate #details #panel #settings #underlight #highlight #whatisbest #old #legacy #s2disk #modelling #3dblender #issue #actualization #pixels #mosaic #sunlight #sunbeams