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Showing posts with label the sun. Show all posts
Showing posts with label the sun. Show all posts

Tuesday, July 18, 2023

Testing sunrays model 4Skycentrism [PART #2] • 45°DEGREES of beams to the ground level #SC

Perspective test of the sunrays, part 2. A toolbox helpful in order to examine sun distance, when short then common factor/issue of two nonstandard Earth models: flat and CONCAVE (==globe, but from inside side of it...). Currently non-animated, but for me it makes imagination ability necessary to recheck the Earth-Sun distance. Even to the now, I still perceive light paths as with more angular range than it would be implied from simple perspective rules (that is, 'd be w/ Copernican version mixed with laws of modern-classical physical optics). Sun rays range is presented esp. on the internet accessible photos, TOO LARGE to return to the old model (NOR the flat stuff!!). You can search it „too easily”. It is everywhere, but one is needed is mathematical model, to increase own imagination skills. I believe that soul peace is also necessary – photographing sun effects needs to achieve some features of soul=human mind (esp. patience, unlaziness etc.). •[TODO:] Planning adding some Python automation, making animated version, placing code on GitHub (with next link on portal), and much more! #ConcaveEarth #Skycentrism #perspective #optics #3dmodel #blender #luxcore #volumetrics #scattering #sky #sunbeam #sunrays #comparison #fog #thesun #sc #geology #setup #scientific #protractor #physics #metering #toolbox #suite #lightpath #lightphotography

Tuesday, February 21, 2023

▶Refraction Pt4 Emitter intensity↑ corrected, cosmic+sky space IOR 0.8VS...

Major & minor changes of the scene's LuxCore nodes. Air layers have Ciddor – joined in one system here, | Next part of series, all about vacuum-air Index Of Refraction & propagation, on the path from Sun to Earth (assuming convex, because reasoning behind is based on reductio ad absurdum...) – I don't play with cosmic „sand”, because arguing that Earth canNOT be convex is more important. I don't want to waste much time explaining that if we DON'T see difference by moon disc, THEN the same must & apply to the solar light transmission process (simply, stuff). •The project constant system is that air masses/layers are multiple, to reflect Ciddor value range. I thought a bit about Heterogeneous Volume / textures... . I have idea that voxel source scene object should be described eventually, or maybe IOR should be probed from smoke domain – in other „imagination-opening” projects •voxel is simply equivalent of pixel in volumetric material 3D space •model's disc changed location also now, in comparison to the caustics off „prerendering” project (== with values // stuff from Lux nodes turned to off) •Ellipse shape general morphology, this part of computer experiment is „normal”... but: •Colors of result changed, unnatural •What about cosmic vacuum? Have you idea? Why you „great” didn't examined IOR as far as I know? You are scientists? #LuxCore #planet #disc #light #rays #Earth #Sun #transmission #refraction #dispersion #Cauchy #coefficient #values #deformation #experiment #chromosphere #debunking #cosmos #insights #analytics #homemade #physicallychallenged #unbiased #sc #science #optical #layers #vacuum #interplanetary #theoreticalphysics #simulation #solarsystem #corrected #distorted #openyourmind #thespaceway