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Showing posts with label glass material. Show all posts
Showing posts with label glass material. Show all posts

Thursday, May 18, 2023

Glassy sea mixed with Fire – Parhelia central Crystal PALACE rendering in LuxCore Render/Blender

Ap 4:6; Ap 15:2; Ap 10:6; Ap 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12  . 
 GO TO THE VIDEO

Holy Scripture Readings -» •Apocalypse 4:5

התגלות 4:5:

And out of the throne come forth lightnings and thunders and voices. And seven lamps of fire * are * burning before the throne, which are the seven Spirits of God;

התגלות 4:6:

and a glassy sea before the throne, like crystal. And in * the * midst of the throne and around the throne * were * four living creatures, full of eyes before and behind.

•Apocalypse 15:2

התגלות 15:2:
And I saw, as a glassy sea having been mixed with fire. And the ones overcoming the beast, and its image, and its mark, of the number of its name, were standing on the glassy sea, having harps of God.

There's also many references in Psalms, Hiob (Job), and even Gospel according to St Matthew:

•Some Locations From Holy Bible Verses with Concave Earth general characteristics:

Rev 4:6; Rev 15:2; Rev 10:6; Rev 13:12; Ps 102:26; Ps 104:5; Ps 24:1; Ps 47:9; Hi 9:6; Hi 9:8; Hi 26:11; Hi 18:18; Hi 26:7; Hi 26:9; Hi 26:10; Hi 36:29-30; Hi 37:17; Mt 8:12  . 

Meditation technique: Concavity of Earth

•Glassy sea, mixed with fire - central element (central crystal). Remember some theories in astrophysics? But most was silenced. Concave Realm is more logical that hopeless classic view about the cosmos (but Concave Earth theory touches religion very intensively – don't imagine religion as bad fixation and trick – some theories in physics have common point with this POV – that is, relativity , quants, multi-universe allow other „dimensions”). Most important is some practice with soul–training. This is one of purposes of this meditation. 

•[RUMBLE] Meditation is slow of course, as it should be

•Skycentrism, concave Earth, the Earth-geokosmos has almost the construction of the temple of the Tent of Meeting (basically), because as a concentric one, one inside another [but not fractal!!], the firmament on the Karman line, circa 100 km above sea level, is the veil here.

•M. Campbell-Brown and P. Wiegert, Seasonal variations in the north toroidal sporadic meteor source, www.astro.uwo.ca/~wiegert/papers/2009MAPS.pdf

•Rendered in LuxCore Render, but some effect is also visible on Viewport (planned at further parts of the series)

•Smoke Domain object in Blender scene - with Fire only option selected

•Template LuxCore nodes clicked in Material panel, Multiply value is 1

•Glass Material composes amazing crystal along with Blender scene

•I din't concern in precise IOR value – this may improve such Blender scene

•TODO better color ramp – in order to reflect Parhelia color palette ranges (after internet search I noticed even violet layers – remember: Crystal/Palace is multi-layered)

•Used Blender remaked ver. application = Bfor Artists 3.3.1 with the newly compiled LuxCore SSE2 plugin.

Full meditation rendering (also on Rumble)



#meditation #crystal #animation #concaveearth #cellularuniverse #3dblender #luxcore #smokedomain #fire #spirituality #Apocalypse #Bible #Tanakh #renewal #Gospel #joyscrolling #skycentrism #rhombus #octahedron #octahedral #palace #heaven #heavenly #contemplation #temple #diamond #flaming #flame #project #rendering #Parhelia #Sundogs #mocksun

Friday, May 5, 2023

Metamaterial Refraction: the 4 vs -4, light transmission through scene Bowl object (+scene details) – important 2 comprehend Concave Earth #SC #Physics

Plus and minus - don't waste f... emotions

In nature strongly below circa 100 km altitude it is blue/yellow – read on proper pages how it is called|
|Analogy of sky layering firmament metamaterial – that is material with negative optical refraction index characteristics (nature) (on the RIGHT pic. on starting/cover part). It doesn't matter strict production technology – goys you're terribly DEVIATED – more important rather is what crap US pastors silenced by not speaking all this. JEWSUS I HAVE FAITH IN, WAS CLEVER JEW, NOT ANY STUPID ROMAN HYBRID AS SOME BELIEVE — AS SOME OF YOU ARE CONSTANTLY PERPETUALLY LYING PIGS TO EUROPE & UKRAINE!!!!!! YOU RUSSIAN AGENTS DE FACTO!!!!! YOU AMERICA SMALL CHEAP SATANISTS

For values of IOR>0 (a normal common situation):

Standard instance– positive index of light refraction.

And the complementary one, negative (IOR parameter <0) light refraction index Blender rendering

How the negative index of refraction materials behave, in presence of light? You have simple answer here. No equations when Blender suffices. But with Blender Nation software and my page, you should even learn the basic equations.

How it is made?


 Standard refraction values must not be less than 0.


Simple solution was one, to



add (& link)


 Constant Value node along the common used volumetric



 LuxCore node elements.

Parameter important for Blender Volumetric Material setting. You have to hack... the free software! As neg. values 'd be beyond imagination... not good, the knowledge state when it relates to a crap american life...



Works also in LuxCore version 



2.2 (as Blender plugin - long experiences of 



instability but now slightly better experiences).