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Showing posts with label sunlight. Show all posts
Showing posts with label sunlight. Show all posts

Tuesday, March 14, 2023

Refraction BELOW❢ Clouds◉◇Concave Sunlight End Stage |When light touches...

Refraction BELOW!Clouds◉◇Concave Sunlight End Stage |When light touches Clouds @ evening&mornings 

#IAMCREATED Sun light bend UP DIR in Concave Earth „englobed” / capsule cosmos. && LuxCore is comparable to 2.79[b] Internal. It suffice to experiment with various node values, cloud noise, Basic #rendering parameters:{ 1 CPU / Thread Tiled 64px AA Samples: 2 2 light spot emitters + !!!NOTE: I forget to mention about additional white source that is necessary Multipass ON } Some other params of project: •Displace strength 0.4, midlevel 0.5 / unchanged •Volume Nodes: Voronoi F2 „Blender Clouds” – Soft, 3D mapping, Mix/Mix, Adding blue color WITH clamping, Homogeneous Volume, 0.3 Scattering Scale, Asymmetry 0.2 •Another, inter-joined part of this computer model / study is finding the best renderer to show this clouds. I found „Lux” is OK even if in some bit measure produces renders by using another algorithm. Internal renderer is based on another texturing system, from my experience about 2.79. I can have turbulence here in easy way, with „„old”” cloud generation plugin. But it is of „course” incompatible. Seems as previous versions were different at targeting certain usages. Recent versions of whole packet seems targeted to pokemonny (big-shit) style of computer graphics culture, not so ...due to features ... but rather due to MINIMALISM in programming Blender. Minimalism as always sign of crash. Poverty is 100% effect of sin — buffonism of America #USA consists of it. Directions in art are simple evidence of the mainstream falloff. •Contained in 2×Playlists: –Rendering in Blender –4ENG... •Link /source: https://en.wikipedia.org/wiki/Atmospheric_refraction #procedural #TYPOLOGY #concaveearth #concavity #greatunification #theory #cosmiccat #whiskers #sunlight #raytracer #science #study #presentation #findings #tiled #cloud #spotlight #emitter #multi #refraction #dispersion #prism #prismatic #optical #optics #physics #physical #2.80 #evening #morning #redshift #beautiful #nice #pink #dramatic #skies #scenery #modelling #scientific #examining #examination #propagation #transmission #displace #texture #mesh #3dblender #Multipass #highlight #underlight #visualization #rendering #solarsystem #factcheck #englobed #truemodeloftheworld #IAMCREATED #cellular #universe #bending #stage #debunked #revealed #truth #fascinating #inspiring #sunset #sunrise #interesting #alternative #faithandscience #theearth #planetearth #voronoi #simulation #analysis #rethink #rethinkyourperspective #wakeup #godexists #godisnotdead #project #shape

Tuesday, February 21, 2023

▶Refraction Pt4 Emitter intensity↑ corrected, cosmic+sky space IOR 0.8VS...

Major & minor changes of the scene's LuxCore nodes. Air layers have Ciddor – joined in one system here, | Next part of series, all about vacuum-air Index Of Refraction & propagation, on the path from Sun to Earth (assuming convex, because reasoning behind is based on reductio ad absurdum...) – I don't play with cosmic „sand”, because arguing that Earth canNOT be convex is more important. I don't want to waste much time explaining that if we DON'T see difference by moon disc, THEN the same must & apply to the solar light transmission process (simply, stuff). •The project constant system is that air masses/layers are multiple, to reflect Ciddor value range. I thought a bit about Heterogeneous Volume / textures... . I have idea that voxel source scene object should be described eventually, or maybe IOR should be probed from smoke domain – in other „imagination-opening” projects •voxel is simply equivalent of pixel in volumetric material 3D space •model's disc changed location also now, in comparison to the caustics off „prerendering” project (== with values // stuff from Lux nodes turned to off) •Ellipse shape general morphology, this part of computer experiment is „normal”... but: •Colors of result changed, unnatural •What about cosmic vacuum? Have you idea? Why you „great” didn't examined IOR as far as I know? You are scientists? #LuxCore #planet #disc #light #rays #Earth #Sun #transmission #refraction #dispersion #Cauchy #coefficient #values #deformation #experiment #chromosphere #debunking #cosmos #insights #analytics #homemade #physicallychallenged #unbiased #sc #science #optical #layers #vacuum #interplanetary #theoreticalphysics #simulation #solarsystem #corrected #distorted #openyourmind #thespaceway

Friday, November 4, 2022

Why u can’t do mini-scaled Rayleigh model of scattering from refrigerato...

They lie that waste partices, smoke...., even ha ha ha sand.... they search to program you to think this light scattering is „maybe” sand from foreign air masses... . Kitchen ice from fridge as physics minimodel – as reductio «ad absurdum» reasoning minimodel of so-called Rayleigh scattering equation system. The simulation picture joined with EXTERNAL material, http://pymud.net/proj/space/sample.html (WebGL required, new ver of Firefox esp.) HAVEN'T CLOUDS – that is LACK OF FACTOR/COFACTOR – BASED OF ACADEMIC, POPULISTIC, EVEN JESUIT.... LIE. Generally atmospheric refraction form is bluff. Complicated equations tend to make fear, NOT to clear things – EVEN ! IN ERA OF SUPERCOMPUTERS, MAINFRAME ADV. MACHINES. This and that (flat earth) theories are made in order to to try to throw God. Light bending also was „created” in the same black, evil (as holes are black... it is NOT accident I think... this puzzle joins mutually in 1 thing!). Details on material. –––SET OF LINKS, TO START YOUR OWN RESEARCH:––––– •https://emtoolbox.nist.gov/Wavelength/Documentation.asp •https://en.wikipedia.org/wiki/Refractive_index •4begginers: LSC Concave Earth channel •Rayleigh „simulation” is from http://pymud.net/proj/space/sample.html •Ciddor air IOR range: •https://emtoolbox.nist.gov/Wavelength/Documentation.asp •https://godotforums.org/d/23480-dynamic-rayleigh-mie-sky-with-volumetric-clouds-sky-shader •https://en.wikipedia.org/wiki/Rayleigh_scattering •https://en.wikipedia.org/wiki/Dipole#Dipole_radiation • https://emtoolbox.nist.gov/Wavelength/Documentation.asp •https://en.wikipedia.org/wiki/Refractive_index TAGS #rayleigh #refrigerator #rayleigh #air #physics #concaveearth #cellearth #colorful #refraction #dispersion #sunlight #mechanism #difficult #gradient #ice #science #discovery #truth #faith #deception #conspiracy #optics #rendering #earth #equation #preface #academic #debunked #particles #molecules #h2o #o2 #oxygen #air #phenomenon #vapor #atmosphere

Monday, September 26, 2022

Offic hexgn model of Parhelia=Scam Even Cauchy dispersion were added „Di...


We cannot render Parhelia Central Rhombus Image correctly, with assistance of the scientific bluff

With dispersion coeff. active
-----------------------------
       Cauchy nonzero coefficient value added into LuxCore Node Tree. Do NOT mistake dispersion with refraction!!! 
   Official hexagon #theory „explaining” Parhelia is certainly  w r o n g , and FK-mistakening, erratic. They..., dark, so called „system” („pendrive” masons societes you live beside....  – note i taken it as v. exhaustive comparative etymological word morphology from Szczytyński) – want you immoral, believing that „God in faraway, in next/distance cosmos, and that bubbling cosmos contain of course nonideal vacuum, extreme small pressures, and blackhole beasts” – some mainline cosmophobia of #atheism. (BUT  M O S T  IMPORTANT: YOUR „INTERCONSCIOUS” ALSO!!!) – wanting you NOT to examine it DIY by yourself, only to treat phenomena as very static „snapshot” of reality. I mean not only Cauchy don't matter. If wind blows, even degrees in maths don't matters. Wind can place ice crystals & beautiful, magnificent things –.... in a way that i & you & the ppl don't even imagine. We ALL'RE children of JHWH ...... ––•–– FK ACADEMIC 666 !!!• STOP DOUBTING AS ST. THOMAS • Pastoral multimessianism (by science, by cult of success, by working & money) – is TRASH RUBBISH image of beast (CABAL DICT PROXIMITY: BEST ≈ BEAST). Demon empire wants ... BUT NOT FEAR ... wants NULLINESS=STATIC

VARIOUS FURIOUS CURIOUS


 ORIENTATION (POV). AB GOD JHWH WANTS A, CONTRARIO, DYNAMIC, LIFEFUL, NOT „DISCRETE 1-0 BINARY SYSTEM OF VARIOUS FURIOUS FOURIER MATHS” (aka mathematrix, in which you and i, live). NORMALITY. ««EVEN»» WHEN IT IS PAINFUL. SCIENCE CANNOT „HELP” HUMANITY. AS JESUS TALKED: YES IS YES, NO IS NO. • IN BIBLE, THERE IS CONCAVE EARTH, PARHELIA AS PALACE OF GOD ECHAD . COSMOLOGY IS EVEN WRITTEN INTO VERY LANGUAGE (LASHON ECHAD)
•To understand Heaven, 1st you must not be hypocrite
•If u limit your, my, ppl, ISRAEL God abilities .... by reading (AND ESP. MISTRANSLATING!!!) Most Holy Bible without multi – memorizing it „v. pedantically” & „v. anancastically in personality” – BUT HAPPY – , satan, antichrist is near and, IN THE SAME WAY, by multilanguages (as i explain in this material(s) – maths divisions: discrete maths, continuous maths (sine is continuous function NOT digital anyway), chemistry faraway along chemistry, IT abstracted from KOSHER relations, such politics & charity, KOSHER working, KOSHER everything – in general, analysis, analysis, analysis)
–Arabs and Jews are full of Joy. NOT baptists, NOT evangelists recommending you RATHER SCIENCE THAT FAITH (DOING IT BY REPLACING GOD WITH PSYCHOLOGY – OF COURSE THEY DON'T SAY IT – THEY WANT MONEY, „MONKEYS”)
MAINLINE ILLUSION OF HUMAN „„KNOWLEDGE””: ..... NOT French Revolution NOR masons NOR PARTICULAR INSTITUTIONS makes chaos and stochastic, fractal processes... it is only „damn” demon. THEY WANT HUMAN IN VALUE CENTER (CONVEX EARTH). TO MAKE MAN AS DEMON
•Starting with science, they makes wars, – DIVISION BEGINS WITH SOUL – MIND=KNOWLEDGE (=SCIENCES=THEORETICAL, DE FACTO UNAPPLIED.... BIOLOGY ETC.)
•Nations United in demon.... this is reflection, mirroring, symmetry blah blah blah of how YOU'RE DECEIVED 
–––––SOME-PARAMS–––––
LuxCore•Bidirectional•Blender 2.79b
--YT PLAYLIST--------
4English Skycentrism & Messianic Judaism, Holy Trinity, cosmos

Wednesday, September 7, 2022

With/without atmosphere sunlight MODEL: „planet” Earth air„refraction”-S...




Sun & Earth atmosphere refraction/dispersion model. 4 different cases, BUT : BLENDER SCENE CAMERA, PROJECT OBJS LOCATIONS (POSITIONS) & GEOMETRIC DIMENSIONS ARE CONST.!!! COMPUTER EXPERIMENT CONCLUSIONS: „Scientific” refraction-dispersion IS BLUFF. SUN WOULD CHANGE SHAPE (ESP. DIVISION W/H) ASPECT SIMULTANEOUSLY. MODEL SHOWS THAT IT ISN'T THE CASE. SUN TURNS ONLY RED, ONLY SUBLE STRUCTURE CHANGES. SHAPE AND „UNFLATTENING” – REMAINS THE SAME. REAL SUN BACAME „ELLIPSE” (FLATTENED) FROM STD. CIRCLE (circle does is spec. ellise case, but only when SizeW=SizeH) AT MORNING TIMES DUE TO THE BIBLICAL JHWH's FIRMAMENT. THEY'RE LYING YOU THAT AIR .... HAVE PARTILES... DIFFERENT... UNEXPECTED SAND, «SUDDEN» CUMULUS, AIR PARTICLES ETC... •Some „red shift” but physics turns to be wholefully different •software: opensource but efficient Blender 2.79b , unbiasewd physically adequate rendering engine LuxCore Render 2.2 (versions a bit actualised) •render TIMES: several minutes / 1 parameter set •idea: copernicanism, (& even flat & crater Earth) debunked •glass material, reflections set 0 (...) •Abstracted from other „planets”, stars (stars, meteors, the Moon, Mars ... DOES exists but ANOTHER IN the size than human thinks at popular) •Concave Earth, examined by Szczytyński & others — Good, !!KI TOV •Scene Camera to Sun angular & distance relation - refraction model scene OpenGL image UNDER LINK: https://justpaste.it/6iz2d •CO2 doesn't matter •keep it simple, NASA & other ungodly institutions •SRC. TABLE of air refraction indexes, related to temperature parameter etc.: https://emtoolbox.nist.gov/Wavelength/Documentation.asp •Script: import mathutils from mathutils import * import bpy earthsize=6.371 #Mm=k*kilometers alayersize=0.1 #Karman's line curlayersize=earthsize+alayersize CNT=20 IOR_MIN=1.000271800 IOR_MAX=1.000427233 #Indexes of Refraction (Ciddor) DISPERSION=0.00354 ch_ior=(IOR_MAX-IOR_MIN)/CNT type="Clear" #"Homogeneous" COLOR_BLACK=Vector((0.0,0.0,0.0)) def copyo(src): dst=src.copy() bpy.context.scene.objects.link(dst) return dst def createInnerHollow(s): s.scale=Vector( [s.scale.x-alayersize,s.scale.y-alayersize,s.scale.z-alayersize] ) s.name+="_hollow" return s prev_volt=None for i in range(CNT): s=copyo(bpy.context.scene.objects['convex']) s.name="alayer"+str(i) s.scale=Vector( [curlayersize,curlayersize,curlayersize] ) bpy.context.scene.objects.active = s mat_name="material"+str(i) mat=bpy.data.materials.new(name=mat_name) nodet=bpy.data.node_groups.new(name=mat_name+"_group",type="luxcore_material_nodes") nodet.use_fake_user=True nodes=nodet.nodes s.data.materials.append(mat) slot=s.material_slots[-1] slot.material=mat slot.link='DATA' s.active_material_index=len(s.material_slots)-1 output = nodes.new("LuxCoreNodeMatOutput") output.location = 300, 200 output.select = False mat.luxcore.node_tree=nodet glassmat=nodes.new("LuxCoreNodeMatGlass") ior=IOR_MIN-ch_ior*i #new IOR glassmat.inputs["IOR"].default_value=ior ##### Dispersion ####### glassmat.inputs["Dispersion"].default_value=DISPERSION ##Glass mat. reflection glassmat.inputs["Reflection Color"].default_value=COLOR_BLACK nodet.links.new(glassmat.outputs[0], output.inputs[0]) volt=bpy.data.node_groups.new(name=mat_name+"Volume",type="luxcore_volume_nodes") output2=volt.nodes.new("LuxCoreNodeVolOutput") vol=volt.nodes.new("LuxCoreNodeVol"+type) if prev_volt is not None: p_exterior=nodes.new("LuxCoreNodeTreePointer") p_exterior.node_tree=prev_volt nodet.links.new(output.inputs['Exterior Volume'],p_exterior.outputs["Volume"]) vol.inputs[1].default_value=ior volt.links.new(output2.inputs[0],vol.outputs[0]) p=nodes.new("LuxCoreNodeTreePointer") p.node_tree=volt nodet.links.new(output.inputs['Interior Volume'],p.outputs["Volume"]) #wewnętrzna różnicowa sfera s_hollow=createInnerHollow(copyo(s)) mod=s.modifiers.new(name="mod"+str(i), type='BOOLEAN') mod.operation='DIFFERENCE' mod.object=s_hollow s_hollow.hide_render=True curlayersize+=alayersize prev_volt=volt

Thursday, December 10, 2020

Ciąg dalszy testu modelu promieni słonecznych do wklęsłej Ziemi – kąt 45 stopni do podłoża

Musiałem zduplikować i oddalić kamerę w programie Blender

Rendering z wtyczką LuxCore Renderer Path CPU

Przypomnienie: 45° to kąt pomiędzy przekątną każdego kwadratu a jego bokiem.

Widok boczny w trybie „User persp” (co pisze przy górnym lewym rogu ekranu), a następnie pokazana zaznaczona nowa kamera:


Przed renderingiem, cechy geometryczne już widać. Wystarczało zmiendla wszystkich cylindrycznych promieni po ich zaznaczeniu (multiselect) w projekcie proste opcje kategorii Transform – Rotation i Scale na zakładce z sześcianem po prawej, na polach wartości rotacji (w jednej współrzędnej) plus skali od jednego słupa zmienić to dla jednego i kliknąć prawym przyciskiem myszy i wybrać z menu co wyskoczyło opcję Copy single to selected. Trzeba to zrobić dwa razy dla dwóch parametrów.

Widok ogólny:

Widok wyrenderowany: