Part 2 – Clang compiler checked (pgrep – OK), actualization of system Clang package brought one error-fix instantly, main issue now (as moths ago...) remains CMake rules that are applied also to... 1 of static .a libraries: "LinuxCompile-master/target-64-sse2/lib/libboost_python310.a', needed by 'bin/luxcoredemo'.". Other details are on the video.
*Factor of build processes is symlinking & copying of Py #include files from Blender-Python-compatible downgraded (by command downgrade without r letter on its name ending) Python version. Some flexibility here is available by using Arch Linux.
(Rule 1CPU1MB = fully local compilation, no strange MS Azure platform/env, no intranet nor etc. – budget solution and satisfaction from not giving money to pokemonny devel– – – opment). I don't need „max factor” games, i don't need 8-core-threaded Pentium CPU processing units. Really Ultra/Giga HD resolution games, games, games the addiction makes big fun, joy, time waste & happiness?! Rendering can be scientific & spiritual art. ZAKHAR: BOTH.
#SSE2 #mnemonics #luxcore #compilation #boost #linking #compilation #clang #luxcore #libraries #cmake #aur #archlinux #IT
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